What did you accomplish in ZC today?
#1
Posted 06 February 2011 - 02:15 AM
Did you revamp your temples today in ZQuest?
Tell what you accomplish here in this thread!
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Today, I COMPLETELY revamped my overworld, it was amazing! I added trees everywhere, put new little Pokemon flowers everywhere, I'm in love with my fixed overworld!! :'D
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#2
Posted 06 February 2011 - 05:39 AM
Good to hear about your overworld, too! That's always an exhilirating accomplishment, in'nit? Like you feel 100 pounds lighter all day long? For me, always.
Today I wanted to take my mind off my scripting woes, so I got to work on the Palette for a new (swamp) area. Now, when I do Palettes, I have to do them from scratch, because I use a totally modified, customized tileset, I can't just "grab" a palette from somewhere or edit an existing one. It can sometimes be hard or confusing work.
Also I think my Autism affects my ability to create CSets somewhat. I process sensory input differently from most people, so my sense of color is "unique" because of it. I've been criticized for CSet issues (in the Screenshots Thread, etc.) more often than my screen structure, by far. (This one was the biggest one of my life, years ago. Was supposed to be a city hidden in a magical dimensional pocket/rift, hence the twisted colors, but other people just didn't see the appeal... I still love it though, don't care how many people say otherwise )
It felt good to have the change of pace, though. I had fun making the new CSets. In fact I tried something brand new this time, by taking the two shades of green and swapping them (so the light green was now dark and vice versa). It had a very weird effect, which strangely, worked better than I expected, so I went and kept it!
That's all I did tonight. Would have gotten farther, but... only had one cup of coffee today and not two
#3
Posted 06 February 2011 - 06:03 AM
Today I made another cool cutscene and made some changes to my subscreen. I did something that was never done before (i think)! I wan't that people can play my quest now, but I didn't even finish the great town. And the cutscene is really, really cool too! I used many ffc's and even sound effects in strings, like Link's scream.
That's what I did today. And it's just 12:00 pm in my time. The day is long. I'll make more progress in my game
Edited by Avataro, 06 February 2011 - 06:05 AM.
#4
Posted 06 February 2011 - 06:08 AM
#5
Posted 06 February 2011 - 06:11 AM
Oh, actually, last night I finished up Bikdip's Adventure II for a second time, and now I have to figure out how to get those pesky secrets which I didn't get around to the first time. Hopefully I can find them, but hey, I beat the game twice.
did you do that arbitrary morbid thing that is like completely impossible to figure out by any chance
Edited by Lithium, 06 February 2011 - 06:13 AM.
#6
Posted 06 February 2011 - 06:21 AM
did you do that arbitrary morbid thing that is like completely impossible to figure out by any chance
Wait what, what thing? I assume you mean the purple maze, which I did indeed do that, but I had to watch BikdipOnABus' let's play to figure it out.
#7
Posted 06 February 2011 - 06:23 AM
EDIT:Copied Level 8 over to Map 5.
Edited by Banjo7J, 06 February 2011 - 08:01 AM.
#8
Posted 06 February 2011 - 08:30 AM
This may not be much but I moved my Level 7 from Map 7 to Map 5. Without Exporting or Importing, because it won't let me. 49 screens, copied from one map to another. 32 of those screens need to use Paste All. And I had to change all the layers to the correct map and get rid of what little was still left in Map 5 by moving it to Map 6, but there were only about 6 screens left.
EDIT:Copied Level 8 over to Map 5.
....Oh, my, GOD, dude. Wince wince wince wince wince wince.
I wanna give you the biggest hug in the universe right now. That is NOT FUN. NOT FUN NOT FUN AT ALL. It is very much VERY MUCH pain and I have experienced it before, argharghargh that must have been a nightmare for you.
For what reason on God's Green Earthâ„¢ were you forced to do that for? Simply conserving map space? It must have been a serious thing...
(Incidentally, my current task of trying to convert all my Enemy-based Scripts into a new code format is a similar type of morbid-tedious. It feels like my creativity has the flu whenever I've been faced with stuff like that.)
#9
Posted 06 February 2011 - 10:03 AM
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#10
Posted 06 February 2011 - 04:49 PM
Anyhow, I've hit a sudden burst of inspiration, and have made about 50 screens since Friday (in PTUX). So yeah... I've been busy...
#11
Posted 06 February 2011 - 08:19 PM
I just fixed up a few screens up, made them look better. Been at my friends house all day, so not much got done
#12
Posted 06 February 2011 - 09:35 PM
Had to create an Item Drop Set for almost every individual Enemy, which took a good amount of time. There's a certain feature that requires it in my quest.
Found a way to add custom Shields and Tunics in, but I have to wait for a ZC update to actually apply it to my quest.
Debugged some parts of Level 6 in my quest, it's going to be a total of 73 screens, so not very fun to have to debug. Plus there are like a million passageways I need to test to make sure they end up in the right area.
That's about it, I still need to finish a bunch of rooms (around 10? I think), then decorate Level 6 and then debug it again. After that, it's back to designing more of the overworld, which I actually dislike more than doing dungeons. Right now I'm stuck using a Vista computer, so I can't debug because it's like thirty times slower. Got to wait until I can use a different computer.
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#13
Posted 08 February 2011 - 09:39 AM
While not directly in ZQuest, I have been working on modifying dungeons for LoRII since I want to try something different.
#14
Posted 24 February 2011 - 07:31 PM
#15
Posted 24 February 2011 - 08:14 PM
But yesterday I made some more Kakariko Village, I'll be going back to doing that now.
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