The Legend of Zelda: Skyward Sword
Posted 17 January 2012 - 02:27 AM
Posted 17 January 2012 - 05:08 AM
Posted 17 January 2012 - 07:51 AM
So... don't let moblins hit you? Are they the ones with metal shields? You're supposed to dash up and over them, then hit them in the back. Once I figured that out (ironically Fi told me), they turned out to be pretty easy. At least they take fewer hits once you upgrade to the Master Sword.
Well when I said "get hit" I meant anything that causes you to fall off the platform. That includes jumping back too much or letting the enemy advance to the point where his spear reaches the end of the platform which is exactly what happened to me because I for whatever reason wasn't able to get my wiimote to do a horizontal slash and cut through his wooden shield. Also I stand by my previous statement that the tears in the Silent Realms shouldn't stop the guardians approaching. They were all piss easy.
Posted 17 January 2012 - 08:39 AM
The "real" answer, I think, is that OoT probably had its Earth and Wind temples cut from the game during beta. I think it's worth noting that Wind Waker had both an Earth Temple AND a Wind Temple, and they were paired together during a specific leg of the game (reawakening the Master Sword). In my mind, they were probably making up for the lack of Earth and Wind in OoT, just as TP made up for the lack of a light temple in OoT. Perhaps those two temples were loosely based on their old plans for an OoT Earth Temple and Wind Temple.
But still, OoT was released, and the medallions were set as forest-fire-water-shadow-spirit-light (even though light didn't have a temple), without ever saying that Earth and Wind were missing from that group of six. Also, those medallions have shown up in later games: TP and SS, at least, and I'm not sure about WW (though the Goddess emblems on WW's pearls were brought back in SS). I suppose wind was represented by forest, and earth was represented by fire. Not ideal, but still related.
Yes, indeed. I love that back-and-forth. It is quite satisfying. And yes, SS did a good job subtly invoking the sword strike orchestra hits from Wind Waker without making them TOO obtrusive.
Now that I know HOW to do it, I will have to work towards going on the offensive against Demise with long strings of shield bashes and sword attacks.
If you're late, or attack when you should block, there certainly is a repercussion... a Dark Master Sword to the face. Also, even a regular shield block (rather than a shield bash) results in Link staggering for a moment and dropping his shield guard. Plus it throws off your rhythm, and rhythm is very important in the parry/counterattack game.
Oh, of course. The entire idea of creating a new music system is to USE it more often. And since you didn't have to choose which song to play (you just start strumming), the songs that you learn aren't terribly important in SS; they're mostly just a way of opening the path to the next dungeon.
Have you tried shaking the nunchuk rather than just raising it? I don't have trouble performing a block that way, but if I don't watch myself, Link will attempt to deflect twice. It's not extremely dangerous, but it's awkward and can throw me off while I'm rethinking my next move.
Left hand? Are you left-handed? Did you switch Wii remote to your left hand?...
I can understand not feeling too attached to the shield, as so many Japanese games have sword users without shields (it's more traditional in Japanese one-on-one combat). But since Zelda is one of the few Japanese games where shield use CAN be a big thing, I tend to want to use it whenever it seems useful.
Posted 17 January 2012 - 11:19 AM
Posted 17 January 2012 - 03:29 PM
I have the motion control thingy in my right hand and the nunchuk in my left hand. I am right handed. That's correct, isn't it?
Yep! Are you having problems?
Posted 17 January 2012 - 03:59 PM
Posted 17 January 2012 - 05:31 PM
No, Radien asks wether I'm lefthanded for some reason.
Oh yeah, speaking of tactics to use on Demise, here's a video of a guy beating him in 28 seconds: http://www.youtube.c...h?v=Jv2LpojCNcI
That was incredibly impressive. I wonder how many takes that required.
Posted 02 December 2022 - 10:45 PM
Also, I'm guessing your thinking it's going to be the usual Forest-Fire-Water thing. Taking it you'll be in for a shock when you'll reach the third dungeon.
wasnt shocked sorry
Posted 19 December 2022 - 09:54 PM
I'm replaying this on dolphin and idk it's alright. There's still some problems with the structure, but the world is pretty, and the dungeons are decent. Also it's nice not using motion controls and yes I know the HD version has buttons too but who cares.
- Shane, Eddy and Jared like this
Posted 21 December 2022 - 12:06 AM
My last post in this thread was almost eleven years ago.
Anyway I don't remember when I last played this but I plan to play it again sometime next year, pick up the HD version and give that a whirl. Every time I watched someone stream that, the 60fps really threw me for a loop. Every time. Anyway there was a point in those eleven years I turned against Skyward Sword, and we'll see if the HD version alleviates anything? But a lot of my issues were with, as Anthus said, the structure. The dungeons are amazing, the graphics are nice, the music is great, story and characters are decent, everything else is mediocre to bad. The sky sucks, the "overworld" is tedious because it pretends to be dungeons between the dungeons... I never even disliked the motion controls. Except when drawing. Or swimming.
My succinct opinion on Skyward Sword boils down to "I love the dungeons, I hate getting to them."
Time to make my supercut of Skyward Sword that's just the dungeons.
- Anthus, Shane and Eddy like this
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