I'd try to make a shot if I wasn't sick of ZC. Sorry, but nothing from me this week.
Screenshot of the Week 180
Started by
link3505
, Oct 07 2007 10:21 PM
35 replies to this topic
#31
Posted 14 October 2007 - 01:57 AM
#32
Posted 14 October 2007 - 04:18 AM
Submitted a fairly unorthodox shot
#33
Posted 14 October 2007 - 05:30 AM
I'm racing with time. I start making my SotW screen in two hours, can I finish before next SotW? It gets even more complicated when we think about that it will requre about 20 new tiles... Do I hear the Willy Fog theme?
#34
Posted 14 October 2007 - 11:08 AM
i voted for mudvayne, just cause it looks cool:D
#35
Posted 17 October 2007 - 01:08 AM
Evan:
Evan's shot is nice, but I find that the translucency just screws everything up. Yes, it is ZC's limitations that are at fault, but I find that it's better to avoid using a feature that doesn't work properly rather than let it mess up a scene.
I've rarely seen mist done well. LTTP mist in particular is problematic in ZC. I don't imagine that it will be possible to do it justice without some really thoroughly-done translucent freeform combos.
Bowser Blanchette:
A fairly standard BS screen, with a seemingly out-of-place Megaman X reference. Hmm. But I'm glad to see someone's using my BS Link submission.
CastChaos:
I've never liked how my mountains look in greyscale. And I have mixed thoughts about the screen layout. If my tiles were perfect for all purposes, it'd look good, perhaps, but I don't think that's the case.
mudvayne:
Very nice mixture of tilesets! I'd have to see the lava in mtion to judge how well it works. I do recommend working out something else for making the lava "glow," however. Those translucency tiles are meant solely for lit torches.
You might just want to mess with the palette itself: for the lava colors, make the darks darker while leaving the brightest colors still fairly bright. That's what burning embers generally look like.
Your subscreen is good except for the orange leaves, which look like a mess.
Anyway, voted for mudvayne, all things considered. Yes, I did vote before 180 ended; I only got around to commenting today.
Evan's shot is nice, but I find that the translucency just screws everything up. Yes, it is ZC's limitations that are at fault, but I find that it's better to avoid using a feature that doesn't work properly rather than let it mess up a scene.
I've rarely seen mist done well. LTTP mist in particular is problematic in ZC. I don't imagine that it will be possible to do it justice without some really thoroughly-done translucent freeform combos.
Bowser Blanchette:
A fairly standard BS screen, with a seemingly out-of-place Megaman X reference. Hmm. But I'm glad to see someone's using my BS Link submission.
CastChaos:
I've never liked how my mountains look in greyscale. And I have mixed thoughts about the screen layout. If my tiles were perfect for all purposes, it'd look good, perhaps, but I don't think that's the case.
mudvayne:
Very nice mixture of tilesets! I'd have to see the lava in mtion to judge how well it works. I do recommend working out something else for making the lava "glow," however. Those translucency tiles are meant solely for lit torches.
You might just want to mess with the palette itself: for the lava colors, make the darks darker while leaving the brightest colors still fairly bright. That's what burning embers generally look like.
Your subscreen is good except for the orange leaves, which look like a mess.
Anyway, voted for mudvayne, all things considered. Yes, I did vote before 180 ended; I only got around to commenting today.
#36
Posted 17 October 2007 - 09:01 AM
... you're a little late Radien
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