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[2.55 a85] Implimented Fall from Ceiling Animation for Pitfall Warps

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#1 Bagu

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Posted 05 January 2021 - 10:51 AM

It is possible to add a "Link fall from ceiling" animation, that would work with any warp type, which is used for Pitfall combos?

It would look much better and more Z3esque.
I tried around, using Moosh's Pitfall script (which is using NoGround Enemy Combo Type, by default), on Pitfalls.
...cause I wanted Enemies to be pushable into pits. But using this script combined with real Pitfalls is causing some annoying issues.

The Pitfalls I used don't use the warp attribute. So Moosh_Pit is triggering the warp
(by an FFC, turning into an Autowarp A Combo).
...sometimes it works, sometimes it doesn't work.
 


Edited by Bagu, 05 January 2021 - 10:51 AM.

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#2 Emily

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Posted 05 January 2021 - 10:58 AM

Enemies can be pushed into pits with the engine, no scripts required. Might need to change the Movement Flags for certain enemy types, available in the enemy editor.

 

Fall from ceiling would be interesting, though it'd need some amount of configuration; would take a bit to write, and test. Quite possible it can be added, though.

 

Scripting it shouldn't be too hard either- just detect if Link is falling, and if the screen changes shortly thereafter, set his Z to a high value, and prevent movement until Z is 0 (he has landed). Not necessarily the easiest script, but not too difficult either.

 

Regardless, I would not attempt to combine MooshPit with engine pits.


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#3 Bagu

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Posted 05 January 2021 - 11:10 AM

Enemies can be pushed into pits with the engine, no scripts required. Might need to change the Movement Flags for certain enemy types, available in the enemy editor.

 

Yeah, I know.
That's the most important reason why I wanted to use true Ptifall Combos, instead of the No Ground Enemies CMB, which are used by Moosh_pit default settings.
Sorry if I didn't found the right words, to explain what I meant.

I only tried to use Moosh_Pit, cause I wanted the "Fall from Ceiling" animation.


Fall from ceiling would be interesting, though it'd need some amount of configuration; would take a bit to write, and test. Quite possible it can be added, though.

 

That sounds good.
It would be great.
I love the engine pits. And they would be completely perfect, with that feature.

The "Fall from Ceiling" opening, might be (un-)checkable, by the Pit Combo attributes.
...If it's also possible to add an "Fall from Ceiling" Sound attribute, I would be a happy lil' Bagu :)


Scripting it shouldn't be too hard either- just detect if Link is falling, and if the screen changes shortly thereafter, set his Z to a high value, and prevent movement until Z is 0 (he has landed). Not necessarily the easiest script, but not too difficult either.

 

Regardless, I would not attempt to combine MooshPit with engine pits.

I guess I would need a lot of help, to script that.
Most of my current "own" scripts, are patchworks of commands, that I learned to use.
...but I don't know how to detect if Link's falling and call a "Fall from Ceiling" animation, when the screen's changed.

To use MooshPit was just an idea.


Edited by Bagu, 05 January 2021 - 12:03 PM.



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