I am making an enemy in my 2.5 quest that breaths fire. I want the fire to go through solid combos and I want it to shoot in any direction. Kinda like a Fire Gleeok or Gohma 4. However, the custom enemy I'm making is only 1x1 tile. If there is a way I can have that enemy shoot flames like Fire Gleeok or Gohma 4, what are correct attributes I need to make...without scripting of course.
Fire Breathing Enemy
#1
Posted 13 August 2013 - 12:36 AM
#2
Posted 13 August 2013 - 12:40 AM
Set enemy weapon to "flame" in the enemy editor. You can use that to clone out most enemy properties.
#3
Posted 13 August 2013 - 05:46 AM
And set the shot type to "breath".
#4
Posted 13 August 2013 - 10:37 AM
Ok, so those I just set. I tested it out, but now the enemy is not shooting anything. I can't see or hear any fire breathing.
#5
Posted 13 August 2013 - 10:39 AM
Ok, so those I just set. I tested it out, but now the enemy is not shooting anything. I can't see or hear any fire breathing.
It also needs it's halt rate higher than 0. It will only shoot when it's halting. Does it not shoot even though it halts?
#6
Posted 13 August 2013 - 11:42 AM
A good idea is to start by cloning enemies. You like octoroks, but wish there was one that shot wind at you? Go look at a regular octorok, copy all of its attributes to a new enemy, then change the weapon type. Doing this will give you a good idea of which attributes do what.
#7
Posted 13 August 2013 - 12:40 PM
- Jared and Binx like this
#8
Posted 13 August 2013 - 12:49 PM
Really? I didn't know that! I've been doing all my custom enemies from scratch!
- Jared likes this
#9
Posted 13 August 2013 - 05:15 PM
Yes, it is a pretty obscure way to copy enemies and if it's mentioned in the ZC documentation, then it's well hidden. I would approve of making it more obvious in a new version. I used to manually copy enemies for a while too before I knew about that trick.
- Binx likes this
#10
Posted 13 August 2013 - 06:40 PM
#11
Posted 13 August 2013 - 07:40 PM
Avataro,
The Halt Rate was already set to "3," so I'm not sure why it's still not shooting.
#12
Posted 13 August 2013 - 09:37 PM
Edited by DaviAwesome, 13 August 2013 - 09:40 PM.
#13
Posted 13 August 2013 - 10:59 PM
It is a walking enemy. It's 'e.anim' is set to 2-frame
#14
Posted 14 August 2013 - 09:59 AM
#15
Posted 14 August 2013 - 11:10 AM
try setting it to 4 frame 4 dir + firing
Also tagged with one or more of these keywords: fire, breathing, enemy, boss, flames, shoot, shooter, sprites, gleeok, gohma
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