Jump to content

Photo

Carry over secrets


  • Please log in to reply
32 replies to this topic

#1 Soarin

Soarin

    Chosen One

  • Members

Posted 26 May 2008 - 09:45 AM

Is there a way to have a secret carry over to a different screen? For example link hits a a switch with a sword and the doors open to a dungeon on a different screen. How?

Edited by bringer of destruction, 26 May 2008 - 09:49 AM.


#2 AgentLym

AgentLym

    • Zelda and Pokémon Master •

  • Members
  • Location:Skyloft

Posted 26 May 2008 - 10:11 AM

Just use the Room State Carryover function in the Screen Data tab. Then, just mark off the ones you DON'T want to carry over to the other screen. And, set the screen's coordinates (the coordinates of the screen you want the secret to carry over TO) in the boxes on the left.

That should do it! (Unless I missed something icon_razz.gif )

#3 Soarin

Soarin

    Chosen One

  • Members

Posted 26 May 2008 - 10:28 AM

Thank you. icon_smile.gif

#4 AgentLym

AgentLym

    • Zelda and Pokémon Master •

  • Members
  • Location:Skyloft

Posted 26 May 2008 - 01:32 PM

No prob! icon_biggrin.gif

#5 Purplemandown

Purplemandown

    The Old Guard

  • Members
  • Real Name:Nathan
  • Location:Milwaukee, WI

Posted 28 May 2008 - 10:20 PM

You missed something. Not only do you have to have screen 1 carry over to screen 2, but

S1 -> S2 -> S1

It has to be a loop.

Close! Very close!

#6 nicklegends

nicklegends

    Trofessional Pransposer

  • Contributors
  • Real Name:Ed
  • Pronouns:He / Him

Posted 28 May 2008 - 11:47 PM

QUOTE(Purplemandown @ May 28 2008, 08:20 PM) View Post

You missed something. Not only do you have to have screen 1 carry over to screen 2, but

S1 -> S2 -> S1

It has to be a loop.

Close! Very close!


You mean to say that Screen 2 must have a state carryover to Screen 1 AND Screen 1 must have a state carryover to Screen 2? That actually clarifies a lot. Thank you.

#7 Joe123

Joe123

    Retired

  • Members

Posted 29 May 2008 - 04:54 AM

Who told you that?

You don't need to do that at all.


If you had to do that, you wouldn't be able to set up secrets from one screen that triggered the secrets on multiple screens, and you most certainly can.

Edited by Joe123, 29 May 2008 - 04:54 AM.


#8 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 29 May 2008 - 09:39 AM

QUOTE(Joe123 @ May 29 2008, 02:54 AM) View Post

Who told you that?

You don't need to do that at all.
If you had to do that, you wouldn't be able to set up secrets from one screen that triggered the secrets on multiple screens, and you most certainly can.

Actually Joe, it doesn't work for me unless I make that loop. icon_biggrin.gif

#9 AgentLym

AgentLym

    • Zelda and Pokémon Master •

  • Members
  • Location:Skyloft

Posted 29 May 2008 - 11:30 AM

It works in an Overworld d-map without a loop I'm pretty sure...

But in a d-map where secrets reset, you may have to have a loop. I haven't really tested it out, though. icon_razz.gif

#10 Purplemandown

Purplemandown

    The Old Guard

  • Members
  • Real Name:Nathan
  • Location:Milwaukee, WI

Posted 29 May 2008 - 05:56 PM

Hmmm... Interesting. It only worked when I had the loop, even in an interior Dmap. Those secrets ARE permanant. icon_unsure.gif

You can make it so more than two screens are connected. Ahem:

S1 -> S2 -> S3 -> S1
OR
S1 -> S2 -> S3 -> S4 -> S1
ect.

Thing is, when screens are looped like this, the trigger in (let's say) Screen 1 (The trigger doesn't have to be there, it's just for example), it triggers secrent for ALL the screens in the loop. So the trigger in 1 would cause secrents in 1, 2, 3, and 4. Oh, and you can have MORE screens too, just remember all of them get triggered as well.

Edited by Purplemandown, 29 May 2008 - 06:02 PM.


#11 Joe123

Joe123

    Retired

  • Members

Posted 30 May 2008 - 04:39 AM

You can't do it at all on a DMap where the secrets reset.


And there is absoultely no need for a loop, I'm not just making this up ¬_¬

#12 AgentLym

AgentLym

    • Zelda and Pokémon Master •

  • Members
  • Location:Skyloft

Posted 30 May 2008 - 09:44 AM

I'm with Joe. I don't use loops for mine, either.

Maybe it depends on which build you're using...? Maybe a bug?

#13 Joe123

Joe123

    Retired

  • Members

Posted 30 May 2008 - 09:46 AM

I think it depends on how confused you are ;-)

#14 Russ

Russ

    Caelan, the Encouraging

  • Administrators
  • Location:Washington

Posted 30 May 2008 - 10:07 AM

QUOTE(Joe123 @ May 30 2008, 07:46 AM) View Post

I think it depends on how confused you are ;-)

That would make sense. To be honest, I never actually got RSCs to work. I still use the 2.10 way of doing it. icon_biggrin.gif

#15 Joe123

Joe123

    Retired

  • Members

Posted 30 May 2008 - 10:51 AM

!

Well don't be doing that in aKttH will you!

It's not exactly difficult...
You go to the Screen Data for the screen with the trigger, and you go to RSC, and set the Map number and Map, not DMap coordinate for the screen you want the trigger to affect.

That's all there is to it.


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users