I have a dungeon in which there is a scrolling warp between a lower room and an upper room. There is also a staircase leading up to the next floor of the dungeon in the lower room, and thus a warp return next to it. Here's the setup:
As you can see, the actual map entrance is at the bottom of the map.
The problem is this: if you die anywhere in the dungeon, even the upper floors, you start at the warp return next to the staircase as long as you go through the scrolling warp at the top, despite the "continue here" DMap data set at the actual map entrance. (All DMaps are Level 9.)
Now I know there's a quest rule, "Scrolling Warps Don't Set The Continue Point," and checking this rule solves the problem.
However, I also have multi-segmented overworld, and want the scrolling warps to set the continue point at the different segments of that particular map.
So I discover, under Screen Data S.Flags 2, there's a checkbox for "No Continue Here After Warp."
But... it doesn't seem to do anything, and even though I checked it for both the rooms on either side of the scrolling warp, I still continue at the staircase rather than the main entrance.
Does this mean the screen data flag is broken, or that it applies to something else? And if so, is there any way to disable this particular scrolling warp continue point while leaving the ones in the overworld enabled?
(FYI, the scrolling warp to DMap 2 is to disable the Whimsical Ring so that the boss guarding the item can't be shredded in a few hits.)