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Tricks of The Trade


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#1 Teilyr

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Posted 26 February 2003 - 09:15 AM

While reading Nick's post about learning new stuff in ZQ, I got to thinking. We should make a list of different time savers, or nifty things that you can do in ZQ.

This doesn't specifically cover custom bosses, but I see no reason that it couldn't be mentioned.

So, if you have something useful to add, please do. This topic will remain sticky, right up here at the top. icon_smile.gif

Table of Contents:


1:You can overlap tiles by pressing O
2:You can add flags to secret combos
3:Pushable blocks will be shown in ZC, but not ZQ.
4: Combo page tip.
5:Underwater effect
6:Use layers
7:Dungeon design tip
8:Darkness tip
9:Tile editor tips
10:Layers can have flags
11:Cycling Door tips
12:Ganon Death info
13:Movable pots
14:Regrowing Bushes
15:1.90 Freeform Dungeons
16:Faster combo scrolling
17:Mass comboing
18:Lockblock tips
19:Floor tile puzzles
20:One time cutscenes
21:Timed maps
22:Light Puzzle
23:Step->Next Hookshot tips
24:FFC curve tips
25: Dynamic undercombos
26:Room flags
27:Upgrading shops
28:Bottomless pits
29:Guidedmissiles
30:Sidequests
31:Locked doors in freeform dungeons
32:Selective secret triggers
33:Shop tricks
34:Sword triggered statues
35:Cycling tile warps
36:Explosion generator

#2 Blonde799

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Posted 26 February 2003 - 09:54 AM

Ok.icon_smile.gif
Overlap-Select which tile you want to overlap with others, and copy it. Then, select the tile you want overlapped by the copied tile, then press the "O" key.icon_smile.gif

That's all from me. I'm afraid anything else would be frivalous.

#3 NeoPuff

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Posted 26 February 2003 - 10:43 AM

Heh, i see you made a ''tricks of the trade'' topic too icon_biggrin.gif
(Incase you didn't know, i made exactly the same thread at AGN and CZC)

#4 HappyPuppet

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Posted 27 February 2003 - 06:54 AM

Press Ctrl while clicking a secret combo in the Secret Combo select menu. Then faint.

(Basically, secret combos can have flags)
  • Cukeman likes this

#5 Teilyr

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Posted 01 March 2003 - 02:29 PM

QUOTE(NeoPuff @ Feb 26 2003, 11:43 AM)
Heh, i see you made a ''tricks of the trade'' topic too  icon_biggrin.gif 
(Incase you didn't know, i made exactly the same thread at AGN and CZC)

What.. Do you want a cookie?

I made this without seeing any other forums. Besides, I don't go to AGN enough to care, and I've never even heard of CZC.

#6 zoraman

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Posted 01 March 2003 - 04:18 PM

I want a cookie!!! icon_biggrin.gif
Its not really a trick but hold control and press the left or right arrow key and the combos move. icon_eek.gif
icon_cool.gif

#7 Mr. Z

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Posted 04 March 2003 - 03:01 PM

QUOTE(zoraman @ Mar 1 2003, 11:18 PM)
I want a cookie!!! icon_biggrin.gif
Its not really a trick but hold control and press the left or right arrow key and the combos move. icon_eek.gif
icon_cool.gif

And pressing +or- and shift (or something like that)
makes the tiles at the editing screen mess up.
That's just as useless as zoraman's trick icon_lol.gif
(Didn't mean to flame you if you think I did ,cause I didn't, I think...)
Usefull trick: Pushable blocks beneath layer 1 or 2 will be shown in the player, but not in the editor. (confusing but usefull)

#8 Fox

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Posted 15 March 2003 - 02:05 AM

QUOTE(Mr. Z @ Mar 4 2003, 01:01 PM)
And pressing +or- and shift (or something like that)
makes the tiles at the editing screen mess up.

What you're doing here is changing the combo page for all the set combos on the screen. For example, if a combo on the screen is combo 7 on combo page 11, then pressing [shift] + [+] will change that combo to combo 7 on combo page 12. I found it pretty useless when we had combo pages, and even more useless without combo pages (after all, who really seperates their combos by pages anymore, anyway?). But it did have it's purpose. If two combo pages were identical so that all the walls, floors, pits, ect. were in the same spot on the combo page but had graphics that looked different, you could easily change all the graphics to a different style. I've never heard of anybody who has actually used this, though.

But I like the flags for the secret combos one. I keep forgetting... I have the worst memory... (no pun intended, I just decided to bold those two arbitrary words for no particular reason whatsoever. It's merely coincidental)

#9 Teclis

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Posted 15 March 2003 - 07:34 AM

We had a topic like that months ago.. hadn't we? icon_confused2.gif

#10 Jaghnus

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Posted 23 May 2003 - 12:42 PM

Underwater Effect:
Layer a screen of transluscent water over your screen icon_thumbsup.gif

#11 FlameArrowStar

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Posted 23 May 2003 - 04:03 PM

Use Layers for the back of Trees and Houses, I've been seeing people just put the tiles down like that... icon_sigh.gif

If there were tiles with a clear background, you would expect to find out how to use them.
icon_glare.gif

#12 LinktheMaster

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Posted 23 May 2003 - 05:44 PM

FlameArrowStar, I'm actually one of those people, I'm just too lazy and impatient to do it, I will correctly fix that.
FAS is beta testing my quest, and I'm probably the one he's targeting.

#13 FlameArrowStar

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Posted 20 June 2003 - 03:15 PM

Actually, no I wasn't.

#14 LinktheMaster

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Posted 20 June 2003 - 04:30 PM

Well, I fixed that anyway. Another tip:
Don't make straight through dungeons. Remember what makes Zelda annoying, backtracking. In Zelda, temples aren't a straight line with a few rooms off to the side to get a key or two. I just wanted to bring this up because some people make straight dungeons.

#15 FlameArrowStar

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Posted 28 June 2003 - 08:21 PM

If you want a darkened layer, but not THAT dark, use 2 translucent layers.

Don't put water effects too often as translucent layers, because even though they're translucent, it blinds the player sometime from seeing.

To have it as if Link chops into the tree, and not over it, put both the tree tops, and the tree on the 3rd - 4th layer. NOTE: Only works with behind, and sides of the tree chopping. Any other usage would make it seem as if Link is choping under the tree.

Freeform dungeons may be fine and dandy, but when you use shutters, Link would get stuck in them.

Phew, a lot of tips.


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