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Sound effect plays depending on wihich combo is on the screen


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#1 Rocksfan13

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Posted 02 October 2019 - 04:41 PM

(Even if it is cycled to it)

 

I found the script in the DB that looks for a combo to change, then it will play a sound.

However, it only plays once and I need it to play every time that combo is cycled to.

I am basically looking to create a wind sound effect every time it gusts.

I have 2 combos that cycle to each other. One is the breeze, the other is the gust.

It does not matter if it is a FFC or Global.

Any help is most definitely appreciated.


Edited by Rocksfan13, 02 October 2019 - 04:42 PM.



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