QUOTE(Deepfreeze @ Mar 3 2005, 04:26 PM)
In games, also, I find myself better enjoying areas with depth like this, versus Radien's, which seems to have little to no depth at all.
This is probably because he's using the traditional Zelda dungeon perspective. Once you see enough of it, the perspective most other games use starts to looks flat. Take a look around and try to find more outdoor building shots that use "straight upright" perspectives. I'm willing to bet the same is true.
'Thing is, his is an indoor shot. It's impossible to use the same perspective outdoors, at least not with most square buildings. It just looks crappy.
The only other option is to do it Minish Cap style, where the top of the building expands outward as though it were closer to you... but from what I've seen, that is very difficult to implement with complex structures.
Firestorm:So, the green was originally there in Seasons, eh? Well, being 100% accurate to the original means you accept the original flaws, too.
The only screens which have won SOTW using nothing but unedited tiles and palettes, all ripped from the same Zelda game, were LTTP screens, I think. I don't believe a purely NES screenshot has ever won, either. It's not just because 8-bit and Gameboy graphics are dated... they also have a much smaller variety of tiles, and that limits what you can construct.