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2.55 Alpha 92 - Enemy Size Editor


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#1 kurt91

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Posted 18 June 2021 - 02:09 PM

I'm trying out some of the new features, and got stuck on using the "Size" tab on the Enemy Editor. I looked through the documentation, and couldn't find anything about the new Enemy Editor tabs.

 

Anyways, I want to make a 1-wide, 2-tall Zora enemy. A bit of trial-and-error got the enemy appearing correctly, except for one problem. I want the fireballs that the Zora shoots to come out of the top tile, instead of the bottom. I'm looking through the various settings, and not seeing a way to offset the eWeapon spawn location.

 

I'm also noticing that the emerge/submerge graphic appears on both tiles. Is there a way to make it only appear for the bottom tile of the enemy?

 

Is this something that can be done with the built-in tools, or am I still going to need scripts for this particular idea?


Edited by kurt91, 18 June 2021 - 02:13 PM.


#2 Moosh

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Posted 18 June 2021 - 03:09 PM

For the fireball position you could try faking it by messing with draw/hit offsets. You could also write a pretty simple EWeapon script to just move the fireball on the first frame. The whirlpool issue seems like a case where you'd need an NPC script to handle resizing the enemy based on OriginalTile.



#3 kurt91

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Posted 18 June 2021 - 03:28 PM

Hmm... I guess I'm still going to need my old script in this case. I was hoping that the in-built tools would have made the script completely obsolete, so I wouldn't need to use it anymore. If I can avoid using scripts for something, I'd prefer not using them, if only for simplicity's sake.



#4 Moosh

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Posted 18 June 2021 - 03:50 PM

As far as I'm aware the built in implementation is basically exactly what your old script was doing, just minus the enemy stapling stuff since that was a little jank. 



#5 P-Tux7

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Posted 18 June 2021 - 04:40 PM

That's bizarre, I thought that all fireball/rising fireball EWeapons spawned at the center of the enemy (except Aquamentus). I think the developers will have to add handling code to make sure that a Zora's EWeapon comes out in the center. I'm too tired to think of whatever math that is lol. You may want to make an official bug report so that the developers don't forget if you ask them without one. I'd do it myself but well you have the quest for them to debug already haha.

 

For the submerging frames, can't you just put a blank tile above the submerging frames so that it still uses 2 tiles, but only the bottom tile has anything in it? It's not like it will have a hitbox size vs. graphic size issue, since Zoras can't hurt Link or be hurt while submerging.

 

(Wait, can you resize EWeapons or is that just LWeapons so far...?)


Edited by P-Tux7, 18 June 2021 - 04:41 PM.



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