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What did you accomplish in ZC today?


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#4531 Architect Abdiel

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Posted 29 June 2018 - 11:17 PM

Got all the placeholder stuff out of my metroidvania. Did a full deathless test of the entire quest.

#4532 Architect Abdiel

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Posted 02 July 2018 - 08:46 PM

Fixed all the things that were found in my quest. Also added in health bars for the bosses.

Got a look at all the other contest entries.


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#4533 Architect Abdiel

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Posted 03 July 2018 - 08:24 PM

Finished up a grid map for level 9 of Eternal Hero.



#4534 Jared

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Posted 05 July 2018 - 01:21 AM

Fixed up a lot of scripting stuff and made a screen. Happy with my work today. :)


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#4535 klop422

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Posted 05 July 2018 - 06:43 AM

Remapped Level 6 of my quest somewhat - two rooms to make, and maybe some animations, if what I've done right now doesn't quite work.

Also, restarted my test file because of a typo in the header (technically did this a couple days ago, but started testing today)



#4536 Architect Abdiel

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Posted 06 July 2018 - 06:53 PM

Visually designed about half of level o
9.
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#4537 Jared

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Posted 07 July 2018 - 01:57 AM

Made a few screens and did a decent amount of behind the scenes stuff (It was items!). I think I did good today. :)


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#4538 klop422

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Posted 07 July 2018 - 05:33 PM

Tested up until level 8 with an any% (i.e. picking up only the items that I come across without going out of my way to get them - basically just heart containers and dungeon items), to see how the difficulty works. Haven't beaten the boss because it's rather difficult - I may nerf it a little.

Also, turns out you can sequence break and access level 6 before level 5. I doubled down on this and made Level 6 possible (if marginally more difficult) without doing level 5.


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#4539 Architect Abdiel

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Posted 08 July 2018 - 12:52 PM

Finished the visual design of level 9. It's also got everything necessary to reach the end. Have to make enemies, place a map and compass, and just fill it up with gameplay.
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#4540 Architect Abdiel

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Posted 11 July 2018 - 07:20 PM

Finished designing Level 9 the other day. Fixed up all the graphics, sprites, animations and such today.

All that's left is some more testing, putting together the subscreen, a title screen, and working on a story.
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#4541 Jared

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Posted 11 July 2018 - 10:26 PM

Made a few screens, worked on my quest items, and a few other things. :)


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#4542 Architect Abdiel

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Posted 13 July 2018 - 08:19 PM

Finished the outline for Eternal Hero's story.

Also got the Dialogue Branch and NPC Scripts implemented.

Edited by Shoshon the Elegant, 13 July 2018 - 10:22 PM.

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#4543 Avaro

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Posted 14 July 2018 - 06:08 AM

Dialogue Branch

 

You can only call it implemented if you have got a working test of it :)



#4544 Architect Abdiel

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Posted 14 July 2018 - 10:37 PM

True. I will be trying it out tomorrow.

Today I playtested much of Kivitoe's Sealed Power demo.



#4545 Binx

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Posted 15 July 2018 - 07:03 PM

Finished up the spriting work for my tileset, and got started on the overworld map for the example quest:
https://imgur.com/tPZ4HEn




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