Are you Ready?
Posted 29 January 2006 - 08:10 PM
Anyways, this game isn't the greatest looking game since it has been in the making since 2004. It was being created with the GB tileset, then moved to the first Pure Tileset, and finally to the Pure Tileset Update. Since then a lot of people have been turned off by Pure, but hopefully you will take another look. However, I have tried to make the game as attractive as possible with good design. I won't change the tileset because then the quest will be delayed for months.
The reason why the game took so long to make is because of how huge the game is. I have used every Dmap available, used almost 1500 with its unique storyline, 55 filled maps, etc. Now, hopefully you won't get turned off by the length of the game, because I do have say it will take a long time to beat this game. But hopefully all of the side quests, storyline, and creative puzzles will keep you coming for more. So far my testers have enjoyed their experience, so I know that it will keep a lot of you happy.
About the Game:
The game takes place years and years after the Hero of Courage's adventures (LoZ and Zelda II). It starts off in a small island called, Palm Island. Link, a young teenage boy has been brought up by his mean grandpa is the hero of the game. He has been told that he has the Hero's Blood in his veins by the village, and that if there were any sort of evil, he would have to rise up and save the world. Well his time has come.
When Ganon died, he left behind "The Dark Army". The head of the Dark Army is The Commander, and he has devoted his life to capture Ganon's once treasure, "The Triforce of Power" and get revenge on the people who opposes them. Link through his Dreams and Reality will have to save the world as well as learn his destiny as The Hero of Dreams.
-Travel through huge Forests, islands, caves, deserts, graveyards, Windy Peaks, towns, etc.
-Come face to face to some of the old Hero's of Hyrule.
-Meet different cultures and races of Hyrule.
-Play some great mini games like bow and arrow target practice and rafting.
-See some original puzzles never seen in ZC.
The Hero of Dreams will be released in February, finally. Realistically the game will come out in two to three weeks, depending on how long the testing goes.
So are you ready?
Posted 29 January 2006 - 08:24 PM
AWSOME PWNAGE SHOELACE!
NOW I WILL UNTIE YOU!
Posted 29 January 2006 - 08:39 PM
Untie him..? I dont even want to know what you meant by that.
Ive actually been waiting for this quest (which is more than I can say about most) as it seems you have a pretty firm grasp on Zquest, and it dosent look boring like most LoZ quests are. I also love how you change the palletes in every area, and use different rocks for them to, looks b-e-a-utiful.
Posted 29 January 2006 - 08:54 PM
One of the most eagerly anticipated quests is nearly released;
this is great news.
I am so looking forward to playing it .
Edited by Mighty Darknut, 29 January 2006 - 08:55 PM.
Posted 29 January 2006 - 10:02 PM
I can't wait. This is one quest that I will be sure to finish
Posted 29 January 2006 - 11:16 PM
Looks like we might have a new Zquest expert in our hands, which is always a dang fantastic thing.
Good quests are a rarity nowadays, I hope this one changes it for a while...
Posted 30 January 2006 - 06:41 AM
Posted 30 January 2006 - 08:03 AM
He's a Shoelace.
Anyway, this looks pretty solid. It seems like you went for substance over style, too. This is good.
Hopefully, it plays as well. Time will tell.
I'll be downloading it, though.
Posted 30 January 2006 - 03:44 PM
Posted 30 January 2006 - 05:47 PM
Yeah, I took 30 pictures and put different pictures at different sites, so that there is more of a varity.
Posted 30 January 2006 - 07:41 PM
Posted 30 January 2006 - 07:47 PM
I got something to say, this quest is challenging... One big promblem I had while beta-testing is beating dungeons. Isn't like "James Quest 2 hard", but more like confusing dungeons. Very good job ShoeLace on the dungeon designs. Maybe when you release it, I'll get to try those dungeons agian.. xP
So.. good job man.
Posted 30 January 2006 - 09:28 PM
Well I am doing last checks on this and adding a hint liberary of the main questions you testers asked me. But, because of school, I gave myself a two week period to finish it. That means, by the latest except it not this Friday, but next Friday.
Also, yeah, I did go a little overboard with the dungeons huh. lol. They are huge dungeons that have new puzzles in them, and one main theme. However, I did listen to you testers and made the first levels a little easier (especally the third), but I didn't want to redo the levels because it would have took longer. But you will notice that throughout the game you can see the puzzles and design gets better. Everyone loved the 6th level so far and I am Proud of the 8th level because of the unique puzzles with the hammer. But yeah, I my opinion the game becomes good to great after the 4th, 5th level.
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