I was hoping to be able to use a script to make the Ex1 button function as a third button that you can assign items to, similar to the A & B buttons. I was also thinking that Ex2 could be used as sort of a 'pause' button, similar to what select did in the original Legend of Zelda on the NES.
3 Button Items
#1
Posted 07 April 2019 - 10:31 AM
#2
Posted 07 April 2019 - 12:00 PM
Pausing with Ex2 would be significantly easier, but would likely mess up combo cycling without a fair amount of quest-specific foresight put in, and frankly, isn't really worth it unless you're using a custom subscreen.
#3
Posted 07 April 2019 - 01:47 PM
Pause is viable. IIRC, a FreezAll combo doesnt halt the active script. Russ means that the pause feature would not work when th subscreen is open. It'd be better if I just add a pause button to the controls internally. The same applies to additional button items, but that is far mor work.
A paus key already exists, so mapping it to a controllr button is somwhat trivial.
#4
Posted 07 April 2019 - 03:39 PM
…the pause feature would not work when th[e] subscreen is open.
That would actually be preferable as this is how the pause button works in the original Zelda 1.
#5
Posted 07 April 2019 - 07:04 PM
Pause is viable. IIRC, a FreezAll combo doesnt halt the active script. Russ means that the pause feature would not work when th subscreen is open. It'd be better if I just add a pause button to the controls internally. The same applies to additional button items, but that is far mor work.
A paus key already exists, so mapping it to a controllr button is somwhat trivial.
Russ meant that combos will still animate and cycle while paused, which is not wanted behavior.
#6
Posted 07 April 2019 - 07:07 PM
Oh. I get it now.
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