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#16 lucas92

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Posted 03 July 2007 - 03:33 PM

I would add flowers on the right of the screen...

But otherwise, Lttp classic screen for sure. icon_smile.gif

#17 The Satellite

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Posted 03 July 2007 - 03:41 PM

QUOTE(lucas92 @ Jul 3 2007, 05:33 PM) View Post

I would add flowers on the right of the screen...

Well, that just caused me to have a duh moment. icon_deformed.gif

IPB Image

That kinda makes it better, but what about those two flowers on the bottom of the screen? Should I move the single flower up one spot?

EDIT: I made the flower moving and edited the top-left mountains.

IPB Image

Compare and tell me whether the new or old mountain style looks better.

Edited by The Satellite, 03 July 2007 - 03:46 PM.


#18 Evile

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Posted 03 July 2007 - 05:34 PM

Slap another tree or big rock or something in there, something that goes on to the next screen of course!

New mountains look better btw.

Edited by Evan the great, 03 July 2007 - 05:36 PM.


#19 The Satellite

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Posted 03 July 2007 - 06:12 PM

New mountains it is, then. icon_smile.gif

IPB Image

This could be a finalized version. Only question now is whether I should swap colors between that tree in the middle and the tree on the far left. icon_unsettled.gif

EDIT: And maybe add a couple enemies before I submit it.

Edited by The Satellite, 03 July 2007 - 06:12 PM.


#20 Ebola Zaire

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Posted 03 July 2007 - 06:25 PM

I'd put in a LttP octorock. They're really one of the few 16x16 enemies in that game.



#21 Scootaloo

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Posted 03 July 2007 - 06:43 PM

I'd make the numbers easier to read as well.

#22 lucas92

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Posted 04 July 2007 - 03:08 PM

I think only the right tree should be purple, Lttp had more green trees and I think purple trees should be rare...

I also like the new mountain design. icon_smile.gif

Hum, what's that entrance leading to? A cavern, a dungeon? If it's a cavern, then I wouldn't put those flags on each side of the entrance and that dirt arrow, it makes too arranged for a cavern entrance...

But I guess it's a dungeon entrance. icon_smile.gif

#23 The Satellite

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Posted 04 July 2007 - 04:17 PM

I was thinking Octorok.

Would that be a darker or lighter shading?

I can't tell you... It's a secret. icon_blah.gif



I had a thought: A pond. Part of it would come up out of the bottom-left corner. Sound like a good idea?

#24 Ebola Zaire

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Posted 04 July 2007 - 04:24 PM

It would be VERY nostalgic of the Lake Hylia cave in ALttP... I think it used those very decorations on the wall.

#25 The Satellite

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Posted 04 July 2007 - 04:39 PM

QUOTE(Ebola Zaire @ Jul 4 2007, 06:24 PM) View Post

It would be VERY nostalgic of the Lake Hylia cave in ALttP... I think it used those very decorations on the wall.

That depends on which cave you're talking about: the fairy cave, or the (semi-)useless cave on the west side.

Nostalgic is good. I'll try it. icon_wink.gif

#26 Ebola Zaire

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Posted 04 July 2007 - 04:47 PM

QUOTE(The Satellite @ Jul 4 2007, 05:39 PM) View Post

That depends on which cave you're talking about: the fairy cave, or the (semi-)useless cave on the west side.
The semi-uesless one that I never even bothered with the second time I played it.

#27 Evile

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Posted 04 July 2007 - 07:16 PM

QUOTE(The Satellite @ Jul 4 2007, 03:17 PM) View Post

Would that be a darker or lighter shading?


Darker fo' sho'! It'll make it look alot better and alot more readable!

#28 The Satellite

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Posted 05 July 2007 - 11:52 AM

Haven't gotten to the enemies/shading yet, but here it is with the pond on the edge:

IPB Image

EDIT:

IPB Image

Darker shading ftw! Now, how about that pond? Look good?

Edited by The Satellite, 05 July 2007 - 05:27 PM.


#29 The Satellite

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Posted 06 July 2007 - 07:05 PM

This is the finalized shot, unless anybody thinks otherwise:

IPB Image

As you can see, four Octoroks (two of them Dark World counterparts from ALttP) add some action to the shot. Could there be anything else that might need touching up on? If not, I'm submitting this to Relic right away.

#30 Sharon Daniel

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Posted 06 July 2007 - 07:51 PM

The darkworld monsters are kinda' out of place...


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