The Princess' Amethyst
Posted 15 January 2014 - 12:40 PM
Posted 15 January 2014 - 03:00 PM
The progress can be found in the quest project as well, but I am going to place it here for reference.
Entire Quest Completion-  - 47.6125%
- Overworld- 100%
- Dungeons- 18.125%
- Sword Cave- 100%
- Level 1- 15%
- Level 2- 5%
- Level 3- 5%
- Final Level- 5%
- Mini-Dungeon 1- 5%
- Mini-Dungeon 2- 5%
- Bonus Dungeon- 5%
- Custom/Edited Items- 40%
- Custom/Edited Enemies- 50%
- New Classic Tiles- 100%
- Music Choices- 30%
- Caves, Shops, and Secrets- 58%
- Scripts- 10%
- Story- 70%
- Fine Tuning and Testing- 10%
Posted 15 January 2014 - 03:02 PM
- David likes this
Posted 15 January 2014 - 03:06 PM
That was perhaps a bit too specific, but okay. Thanks!
I like to be specific with what I post, lol.
Posted 16 January 2014 - 10:33 AM
No demo? 0/5, worst quest ever
Ok so, I'll be judging this by the presentation. Questionnaire time:
- What do you like about this quest so far, based on what you have read?
Dat story man, good stuff. Also, screenshots, I like a lot
- What do you dislike about this quest so far, based on what you have read?
Hard to say, but maybe having 2 overworlds for 4 dungeons MIGHT be too much... but it all depends on how you implement them.
- What ideas would you like me to implement in future versions of this quest?
Nothing, seems all good as of right now.
So, I'll give this presentation a 5/5, it's got some really nice screenshots and everything has been explained fairly well.
Posted 16 January 2014 - 10:54 AM
I gotta say, I like what I'm seeing so far.
What do you like about this quest so far, based on what you have read?
Mostly the features you have planned, if you can pull this off, I'll definitely take the time to play this.
What do you dislike about this quest so far, based on what you have read?
Well, really the little ending part of the story you put there. That could've been a really neat twist, but you spoiled it.
What ideas would you like me to implement in future versions of this quest?
Well, what you have is fine, so nothing really.
My only real complaint is the lack of a demo, but that's really besides the point. Despite that, I'll rate this a 3/5 since it's quite a good quest idea. It's not great, but it's still good, especially for your first quest. (I assume of course.)
Posted 21 January 2014 - 03:27 PM
*removed because just commentary video*
Edited by Zeldaman23, 21 January 2014 - 03:34 PM.
Posted 29 January 2014 - 08:07 PM
wow this is going to be interesting I look forward to seeing this quest in action and it also seems like you are making some smooth progress making it.
- David likes this
Posted 31 January 2014 - 01:50 PM
Looks great so far!
The only thing that bothers me is the dungeon walls. I've done a lot of work with Classic dungeon walls, and it doesn't look right (to me) to not have the side outlines of the bricks in the walls. (Yeah, that's what those lines are for, to outline individual large "bricks" that make up the wall.) Having straight lines go all the way across the wall without end does not make sense.
I would advise getting to know how to use the wall combos with the outlines. If you have any questions about them, you could always ask me.
But other than that minor graphical detail, this looks great! (Yeah, no biggie; it's not something that should stop you from releasing the quest or anything. Just me being picky with Classic design.)
I'm not worried about not having a demo to play, either. My schedule's been so swamped as it is that I haven't had time to play any of the demos yet (sadly). Anyway, if it's not a big quest, it looks like the wait will be worth it!
- David likes this
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