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Non sensitive warps flag for quests


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#1 Shadowblitz16

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Posted 21 April 2019 - 10:08 PM

I have an idea for a non sensitive warps flag for quests

 

basically it would make all warps less sensitive.

by this I mean warps would do an additional check before warping link.

- Stair Warps would only warp link when he first collides with the tile. this would make things like placing return wraps on top of stairs without creating a infinite warp loop

- Door Warps would only warp link if he press up while fully colliding with the door combo

- Scroll Warps would only warp link if the player is pressing in that direction while at the edge of the screen.

- Insta Warps would be like stairs



#2 Jamian

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Posted 22 April 2019 - 06:07 AM

- Stair Warps would only warp link when he first collides with the tile. this would make things like placing return wraps on top of stairs without creating a infinite warp loop

 

 

This is already a thing in the default engine.



#3 Timelord

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Posted 22 April 2019 - 10:34 AM

Warp tile sensitiviy is something that I could probably hammer into the combo editor at some point. Scrolling/doors, no. All of that is pretty much Elvis has left the building, or not.



#4 Shadowblitz16

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Posted 23 April 2019 - 07:31 PM

@Jamian really how?

I just know that placing a warp return square on top of a combo seems to teleport link again.

I might have to check this out as it might have changed last time I checked.

 

@ZoriaRPG

what would be the problem implementing scrolling and door insensitivity?




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