Jump to content

Photo

The Official Quest Screenshot Critique Thread


  • Please log in to reply
7943 replies to this topic

#7846 Bagu

Bagu

    Fandomizer

  • Members
  • Real Name:A.I. Bot Bottomheimer
  • Location:Germany

Posted 16 November 2020 - 11:01 AM

euZBQUJ.gif

Need an opinion on these gears, and if I can make them better?

They're pretty good, at all.
Perhaps you could use a darker grey/blue color and set some highlights/shadows (for a more metallic industrial look)
...and it would look better if there was a visible space in the wall, where the (one-tile) gear, in the upper left corner disappears.


Edited by Bagu, 16 November 2020 - 11:03 AM.


#7847 peteandwally

peteandwally

    chiubicabachiukicaca

  • Members

Posted 16 November 2020 - 12:51 PM

euZBQUJ.gif

Need an opinion on these gears, and if I can make them better?

 

The perspective may be better used against a northern wall, unless they are supposed to be rotating in the plane of the floor. It's tough to tell, but they look nice in terms of the animation and general style.



#7848 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 18 January 2021 - 02:14 PM

What do you guys think: orange/red, green or blue?

 

TwilightKnight.png

POnExUn.png

 

5FtZxxs.png


  • Shane and Jared like this

#7849 Shane

Shane

    💙

  • Moderators
  • Pronouns:He / Him
  • Location:South Australia

Posted 18 January 2021 - 02:51 PM

I think blue is the best match. :)


  • Twilight Knight likes this

#7850 Avaro

Avaro

    o_o

  • Members
  • Real Name:Robin
  • Location:Germany

Posted 18 January 2021 - 05:55 PM

Yeah, blue or green. I like it with the blue. Very nice screen


  • Twilight Knight likes this

#7851 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 18 January 2021 - 08:04 PM

Can I choose orange borders with green or blue wall highlights?

 

The orange color is the only one that looks suitably "ruined" - the others look too fresh and shiny for the scene, especially that icy bright blue. If that one in particular were darker, then maybe.

 

Though, full disclosure, you're reading a post from somebody who always avoids borders whenever possible.

 

Either way, the room does look very nice regardless of color choice.


  • Twilight Knight and Chris like this

#7852 NoeL

NoeL

    Legend

  • Members
  • Real Name:Jerram

Posted 19 January 2021 - 05:37 AM

I prefer red. The blue is a little too unnatural. Maybe a different shade of blue would look nice, but the baby blue isn't doing it for me.
  • Twilight Knight likes this

#7853 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 19 January 2021 - 09:55 AM

I agree that the blue isn't working that well. I tried all kinds of shades and none of them really work with the many reds and greens in this palette, but I'm not that good with colour mixing. I do think it looks good for the ornaments though... I'll play around with that.
 
The red borders are a natural choice, but I feel it makes the screens in this dungeon (I have about 20 screens now and I'm comparing maps) look a lot less interesting. It blends in too well I think.
 
The green border has grown a lot on me as I was designing several screens with it yesterday and it kinda fits with the other colours since there is quite a bit of green in the browns and all. I actually really like it by now and I think I'll stick with it!


Thanks a lot everyone for the feedback!

Edit: I tweaked the green a little more (bit more red) and yeah this is working really well for me:

TK8my0k.png
(with a different screen for some variety in this thread :heh: )


Edited by Twilight Knight, 19 January 2021 - 10:12 AM.

  • Shane, Jared, sutibu and 2 others like this

#7854 NoeL

NoeL

    Legend

  • Members
  • Real Name:Jerram

Posted 19 January 2021 - 08:53 PM

That's a winner!
  • Twilight Knight likes this

#7855 Jared

Jared

    Deified

  • Members
  • Real Name:Jared
  • Pronouns:He / Him
  • Location:New Hampshire

Posted 20 January 2021 - 12:55 AM

TK, that new green looks wonderful. Keep up the good work. :) Great to see my thread getting some love again lol. I'll post some shots soon, myself.


  • Twilight Knight likes this

#7856 Twilight Knight

Twilight Knight

    Tell all with glee, Argon's on PureZC

  • Members
  • Real Name:Sven
  • Location:Rotterdam, NL

Posted 20 January 2021 - 03:42 AM

Thank you guys, much appreciated!

I also tried a darker shade of blue for the ornaments like Lüt suggested and it looks really good! I'm glad I asked for feedback, I really like the palette now. :-)



#7857 Lüt

Lüt

    Germanize

  • Members
  • Real Name:Steve
  • Location:Chicago

Posted 20 January 2021 - 10:38 PM

I think the issue with picking alternate colors for a level palette is that they have to look like they're "in the scene."

 

So in these examples, since ~98% of the room has a brown cast to its coloring, you'd want any additional colors to reflect the room setting by also having a brown cast. The original green sort of leaned in that direction, particularly with the brown-ish highlight, but the newer green with the increased red values really leans in that direction, and makes the borders look like part of a cohesive whole.

 

On the other hand, the blue coloring doesn't look like it's being affected by the room lighting at all. Rather, it sticks out like a post-production overlay - you know, like those "obvious" Photoshop jobs or CGI effects where even an amateur can see that something's off because the editor didn't fully bring the new element into the existing scene (almost always a lighting inconsistency).

 

Of course, this is a bit of an odd discussion to have in this particular context, since it's not as if sprites are changing color casts to reflect their settings. Still, having internal consistency in each level palette is at least a step in the right direction toward overall color coordination.


  • Twilight Knight likes this

#7858 Colin

Colin

    Coblin the Goblin

  • Members

Posted 02 February 2021 - 03:40 AM

First shot I've made in a while, maybe it'll actually result in something.

 

lD2VNrv.png


  • Twilight Knight, Mitchfork, Russ and 5 others like this

#7859 Mitchfork

Mitchfork

    no fun. not ever.

  • Members
  • Real Name:Mitch
  • Location:Alabama

Posted 02 February 2021 - 02:06 PM

Really like that palette, Nuvo. Nice, deep greens always look good.
  • Colin likes this

#7860 Matthew

Matthew

  • Administrators
  • Real Name:See above.
  • Pronouns:He / Him
  • Location:Ohio

Posted 02 February 2021 - 03:50 PM

Beautiful screen. My only nitpick is that the outline (or lack thereof) on the slashable bushes is inconsistent with the way other screen objects are outlined.


  • Colin likes this


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users