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some ideas for enemies


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#1 Shadowblitz16

Shadowblitz16

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Posted 19 April 2019 - 09:29 PM

so I had some ideas for enemies that might make it easier to make more advanced quests

here are a list of them..

 

#ENEMY FLAGS#

- enemy is not grid locked (this is just a repost of what I have suggested before but basically it allows link to hit enemies off the grid. this doesn't change the fact they move on the grid)

- enemy is uses small grid (this makes enemies use half tiles as there grid movement instead of full tiles)

- enemy can fall in hole or water (makes enemies able to be knocked into pits and deep water, they will play a falling or drowning animation)

 

 

#ENEMY WEAPONS#

- sword (this is a actual sword the enemy carries around. if it collides with link it hurts him)

- lynal sword should be renamed since its more of a beam

 

#ENEMY SCREEN FLAGS#

- enemies only respawn on dmap change.




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