Posted 04 July 2011 - 09:32 PM
@ Everyone in this: I suggest you write up a summary of your status - Expect battling. After all, this IS Paper Mario. I suggest to put yourself at a Level from 20 - 25 (An A-List star) and I suggest to follow all rules for stats based on TTYD.
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Month x day 9: So, I was busy preparing myself for the fight against Dementio for ignoring his warning. After talking with Luigi (who happened to be on with Mario), I realised that Dementio was much worse than I thought - He was more than just a stupid little evil magician. I brought three Maple Syrups, a Jammin' Jelly, three Super Mushrooms, an Ultra Mushroom, a Life Shroom and a Tonic.
V
Status:
Level - 24.
HP - 45/45.
FP - 40/40.
BP - 0/33.
Base Attack - Jump: 3 (Iron Spiked Boots), Sword: 6 (Wayward Sword).
Base Defense - 0.
Condition - Fine.
Star Points: 0/100.
Items - Maple Syrup, Maple Syrup, Maple Syrup, Jammin' Jelly, Super Mushroom, Super Mushroom, Super Mushroom, Ultra Mushroom, Life Shroom and Tonic (10/10 spaces filled).
Badges equipped - Feeling Fine (immunity to Poison and Dizzyness - 4 BP), Flower Saver (Cuts 1 FP from all attacks that use FP, can't go below 1 - 4 BP), Flower Saver (Cuts 1 FP from all attacks that use FP, can't go below 1 - 4 BP), Pity Flower (May restore 1 FP after taking damage - 3 BP), Double-Dip (Allows the use of two items in a turn, uses 2 FP, equipping two allows for Triple-Dip - 3 BP), Fireball (Fire a powerful fireball at the foe, uses 5 FP, equipping multiples raises both the power and FP use - 3 BP), Spreadshot (Fire a spread of shots at all enemies in battle, uses 5 FP, equipping multiples raises both the power and FP use - 3 BP), Ice Shield (has the chance of freezing any foe who makes a direct attack other than with fire or ice, lowers damage taken and given by Ice by 1, raises damage taken and given by fire by 1 - 5 BP), Heal (Heals the user, uses 8 FP, equipping multiples raises both the recovery amount and FP use - 4 BP).
Coins: 65/999.
V
And I was on my way back to my room with Mario when Dementio swept me away to Dimension D. Dementio was far from angry about this, in fact, he was rather happy to see me here. He chanted "Oh, how lovely to see you ignore my warning, just like a stubborn ant that stood in front of pest-contol. I know of the Dark Keeper's demise, and I am quite happy to see that. It was I, in fact happy for that - this means less competetion for me. Anyway, I believe your time is up - I'm finished with you and I cannot have you trespass on my evil plan. Prepare to be destroyed!"
V
Boss Battle! -BGM: Dementio's battle theme (Super Paper Mario)-
Boss: Dementio's first act.
Hal uses Scan on Dementio for 0 FP (Hey, come on, Tattle used 0 FP too!).
Action Command sucessful.
Scandata: Dementio, the dark puppet of chaos. He has been known to overtake Count Bleck just before the Dark Prognosis was supposed to have propherised. Somehow, after defeat, he returned. He has a max HP of 60, Attack of 4 and a Defense of 0. He is very skilled in moves that involves trickery and is immune to status aliments. He may also inflict status aliments on you, boost his stats or heal himself. His attack power also varies with attacks.
Dementio fires a magic blast at Hal.
Hal failed to guard, taking 4 damage. Hal has 41 HP remaining.
Hal jumps Dementio.
First Jump: Action Command sucessful, deals 3 damage. Dementio has 57 HP remaining.
Second Jump: Action Command sucessful, deals 3 damage. Dementio has 54 HP remaining.
Dementio uses his magic to create two copies of himself.
Hal uses 3 FP (5 - 2 for Flower Saver) to use Spreadshot on all Dementio clones. Hal has 37 FP remaining.
Action Command sucessful.
First Dementio: Clone - no damage. Vanishes.
Second Dementio: Real - 3 damage. Dementio has 51 HP remaining.
Third Dementio: Clone - no damage. Vanishes.
Dementio draws cubes over Hal... The cubes explode!
First cube: Hal successfully guards, taking 1 damage. Hal has 40 HP remaining.
Second cube: Hal successfully guards, taking 1 damage. Hal has 39 HP remaining. Hal restores 1 FP due to Pity Flower. Hal has 38 FP remaining.
Third cube: Hal failed to guard, taking 2 damage. Hal has 37 HP remaining.
Hal uses 1 FP (2 - 2 due to Flower Saver, + 1 due to the fact it can't go below 1) to Ground-pound Dementio. Hal has 37 FP remaining.
Jump: Action Command sucessful. Dementio takes 3 damage. Dementio has 48 HP remaining.
Ground-Pound: Action Command sucessful. Dementio takes 6 damage. Dementio has 42 HP remainig.
Dementio fires a strange blob of magic at Hal.
Hal successfuly guards it, taking 3 damage. Hal has 34 HP remaining. Hal restores 1 FP due to Pity Flower. Hal has 38 FP remaning.
Hal uses 2 FP (4 - 2 due to Flower Saver) to Ultra Jump Dementio. Hal has 36 FP remaining.
Ultra Jump: Action Command sucessful. Dementio takes 9 damage. Dementio has 33 HP remaining.
Ground Pound: Action Command sucessful. Dementio takes 6 damage. Dementio has 27 HP remaining.
Dementio uses his magic to increase the number of chances availble to attack!
Dementio can attack twice each turn for 3 turns!
Dementio uses his magic to reduce the number of changes availble for Hal to attack!
Hal can now only attack once every two turns for 3 turns!
Dementio uses his magic to make himself big!
Dementio is giant, increasing his attack by 2, for three turns!
Dementio uses his magic to shrink Hal!
Hal is tiny, reducing his attack by 2, for three turns!
Hal uses a tonic.
Hal is cured of all status aliments.
Dementio charges up!
Dementio gains + 6 attack until his next attack.
Dementio fires a huge blob of magic at Hal.
Dementio's chances to attack are normalised.
Hal successfuly guards, taking 11 damage! Hal has 23 HP remaining.
Hal uses 2 FP (4 - 2 due to Flower Saver) to Ultra Jump Dementio. Hal has 34 FP remaining.
Ultra Jump: Action Command sucessful. Dementio takes 9 damage. Dementio has 18 HP remaining.
Ground Pound: Action Command sucessful. Dementio takes 6 damage. Dementio has 12 HP remaining.
Dementio uses his magic to increase the number of chances availble to attack!
Dementio can attack twice each turn for 3 turns!
Dementio uses his magic to shrink Hal.
Hal is tiny, reducing his attack by 2, for three turns.
Dementio returned to normal size.
Hal uses 2 FP (4 - 2 due to Flower Saver) to Ultra Jump Dementio. Hal has 32 FP remaining.
Ultra Jump: Action Command sucessful. Dementio takes 7 (9 - 2 due to shrink) damage. Dementio has 5 HP remaining.
Ground Pound: Action Command sucessful. Dementio takes 4 (6 - 2 due to shrink) damage. Dementio has 1 HP remaining.
Dementio's Power Rush activates, increasing his attack by 5.
Dementio charges up!
Dementio gains + 6 attack until he attacks.
Dementio fires a huge blob of magic at Hal.
Hal failed to guard, taking 15 damage. Hal has 8 HP remaining.
Hal jumps Dementio.
Jump 1: Action command failed, Dementio takes 1 (3 - 2 due to shrink) damage.
Dementio collapses, dropping 45 Star points.
Battle won! Gains 45 Star points.
V
I just barley managed to defeat Dementio. Dementio cursed, saying that he would be back to get me. I was warped out of the dimension, right in front of Mario and co. They suggested that I should take a rest.
And I did take a rest, with Dementio and his return hanging heavilly on my mind. I knew that I had to find someone to cooperate with me.
The rest of the day went normally.