I want blocks that Link can jump on, and them it begins crumbling. I have a total of 14 combos reserved for this, but there are some ways I want this to work:
- The first 8 combos requires an argument to determine how quickly the combos animate. These are the solid combos that Link can still stand on. In this phase, Link has so much time to remain on these blocks before time runs out. I want to be able to adjust this to cater to room difficulty. (Some blocks may take longer to crumble than others).
- The last 6 combos in the animation are basically rubble. These combos simply scroll through much quicker and they are not solid.
- The crumbling effect begins as soon as Link lands on a block of course.
If you have any further questions, just let me know.