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Enemy Firing/Special Sound


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#1 P-Tux7

P-Tux7

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Posted 14 October 2019 - 08:30 PM

This request is basically for a firing noise for every enemy in the enemy editor. (i.e. overwriting the default weapon spawn noises, and also allowing a sound for throwing arrows and swords). This is different from the enemy's ambient noise.

 

A few enemy classes would have this changed to be different:

Keese/Peahat/Phantom Ghini: Sound played while flying (i.e. not halted)

Rock: Sound played upon impact with ground




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