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Sword changing in-game?


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#1 Jared

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Posted 23 August 2010 - 07:09 PM

Is there a way to change your swords out, like Magic to Master, or White to Wooden for example?

From the subscreen?

#2 Lune

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Posted 24 August 2010 - 09:44 AM

In 2.10, no. It is possible in 2.5, but I am unsure of how to do it.

#3 King Harkinian

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Posted 24 August 2010 - 10:56 AM

No, unless you use scripting. If you set the sword class in 2.5 to be taken by like likes and you enabled the rule, "Keep lower level items", then you can get a lower level sword. But the subscreen wouldn't work because each sword shares the same class. You can't have each sword on the subscreen because the item will change when you get the next level sword. If you use 2.5 ask for a script to do that.

I would just ask for a few custom item scripts to mimic each sword. Since there are multiple classes for custom items, you could assign each script to a certain class, so you can then put each sword on on the subscreen. But that's if your using 2.5

#4 MoscowModder

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Posted 24 August 2010 - 01:17 PM

In 2.50 you can do it with subscreen editing (no scripts necessary).

Create different item slots for each sword and set "item override" to the sword you want. You can now equip each sword separately.

If you're using 2.10, I'd advise you to upgrade to 2.50, although you can't host 2.50 quests in the PureZC database.

Edited by MoscowModder, 24 August 2010 - 01:18 PM.


#5 Jared

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Posted 24 August 2010 - 01:44 PM

Oh okay.
Thanks.

#6 King Harkinian

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Posted 24 August 2010 - 01:51 PM

That works? Wouldn't it then give you all of the items because they share the same class?

#7 Jared

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Posted 24 August 2010 - 02:01 PM

Oh no, i'm using 2.10, and I can't switch over to 2.5 right now.

#8 MoscowModder

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Posted 24 August 2010 - 02:03 PM

QUOTE
That works? Wouldn't it then give you all of the items because they share the same class?


That's what Item Override is for. Instead of displaying the highest-leveled item of a class, it shows one specific item regardless of higher levels.

#9 King Harkinian

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Posted 24 August 2010 - 03:47 PM

Now I'm confused. Didn't you make a thread earlier today about this type of thing not working? icon_confused.gif You got it to work?

#10 MoscowModder

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Posted 24 August 2010 - 05:31 PM

Oh yeah... I was talking about what it was supposed to do. I can only suppose that if you use it properly you won't experience the issues I'm having.

#11 Moosh

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Posted 24 August 2010 - 08:35 PM

I suppose I might as well jab in that if you need for some reason for link to downgrade or lose an item in a cutscene, you can also use string to take away items int 2.5. String control codes here


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