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what if new enemies were added.


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#31 Item

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Posted 16 May 2017 - 01:00 PM

A like like, when it touches you, it explodes and you lose lots of health.

#32 Anthus

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Posted 16 May 2017 - 01:36 PM

I think both of those can actually be done with the enemy editor. :)
  • coolgamer012345 likes this

#33 Item

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Posted 16 May 2017 - 05:00 PM

I will try. ((Once I get a coding class and pass it))

#34 Timelord

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Posted 17 May 2017 - 04:02 PM

done it. All I had to do was script a dummy fire octorok onto the aquamentus's head.


As an alternative, you can use an ffc to convert eweapons that the npc fires into another type, set their properties, and sprite. That is less of a hack than the route that you took there. You can also suppress the boss weapon and fire weapons as you wish, using the boss x/y.

While there are limits to what you can do with bosses, if you are going to script these effects, you usually have the ability to do it.
 

Another Idea: a darknut that is immune to the hammer and bombs. You can only kill with a sword only.


In the enemy editor, set the following:

Darknut
Defences->Hammer: Ignore
Defences->Bombs: Ignore
Misc Flags: Hammer Breaks Shield (off)
 

A like like, when it touches you, it explodes and you lose lots of health.


Like Like
Data 1->Weapon: Bomb Blast
Data 2->Shot Type: 1 Shot
Data 2->Death Type: Explode
Data 2->Touch Effects: Eat(items)

Data 2->Effect Strength: 100

 

Coding experience should not be required, and TBH, you should be able to grasp ZScript without programming classes of any kind. Just start reading the basic docs, tutorials, and watch some ZScript videos. I had offered ZScript streams in the past, but despite sufficient verbal interest, the streams were a ghost town, so I discontinued them to save my valuable time.

The issue with the Like Like, is that it may not eat items if it explodes. This one may need to be scripted, or wait for 2.54, 2.55, or some future version with Touch Effect: Explode, or the explode weapon defence outcome.


Edited by ZoriaRPG, 17 May 2017 - 04:14 PM.



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