So I have been wondering what you think about diagonal mountains and diagonal land/water transitions.
Personally, while I think they oftentimes look better, I don't like how the walkability for diagonal half walkable/half solid tiles is always somewhat clunky and diagonal ground/water transitions technically are not even a thing resulting in being forced into odd design choices where such diagonals are either inaccessable or treated as ground OR water tiles which looks wrong 50% of the time.
On that same note, does anybody know of ways around this? Is there a way to set up true diagonal walkability and ground/water transitions? (Not to mention shallow water/water transitions...)
Edit: The word I was looking for was "collision". Yeah. Also, could a mod please fix the title into something along the lines of "Opinions on diagonals (mountain collision, water transition)" or such? I was too hasty posting this without checking back what I actually wrote. My bad.
Edited by Sheik, 23 August 2018 - 10:15 AM.