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Zelda II Overworld and Town


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#1 Gégé

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Posted 13 March 2015 - 05:31 PM

Adding overworld and town Zelda II in progress.

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#2 coolgamer012345

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Posted 13 March 2015 - 05:35 PM

Looks pretty nice, I would suggest though to add some more stuff to the background of the village, like maybe a mountain scenery, or a forest or something, as there it looks kinda like they are in a desert. Also I would suggest adding some snow to the roofs of the houses, as like I said, currently it looks like the village screens are in a desert.

 

Looking forward to this nonetheless!


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#3 Limebeer

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Posted 13 March 2015 - 05:57 PM

Looks pretty nice, I would suggest though to add some more stuff to the background of the village, like maybe a mountain scenery, or a forest or something, as there it looks kinda like they are in a desert. Also I would suggest adding some snow to the roofs of the houses, as like I said, currently it looks like the village screens are in a desert.

 

Looking forward to this nonetheless!

I think he's going for the authentic Zelda II look for it which, for the most part, he's nailed down quite nicely.


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#4 SkyLizardGirl

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Posted 14 March 2015 - 02:00 AM

Am looking ats this nows - this is awesome.*  /// <3 <3

 

Howevers the snowy weather seems kinda early at the very start of the game thoughs. Should be more green with yellow forest pathways.

Should holds the snow backs a bits till much much further in the game till you gets too a large graveyard or autumn reddish/yellow/brownish colors its a bits even laters. 

 

 

(This is what i was waiting for - This is all my hopes and dreams - This is my fantasy - This is Number~1 This cannot be given ups on.)   Make it absolutely good.'  

 

  

 

  

 

  

Spoiler

Edited by SkyLizardGirl, 14 March 2015 - 02:09 AM.

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#5 Gégé

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Posted 14 March 2015 - 02:14 PM

Cave and forest added with the npcs :

 

684077zelda125.png 406241zelda126.png 277559zelda127.png

 

Grandmother orange magic and red lady for life are made.


Edited by Gégé, 14 March 2015 - 02:23 PM.

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#6 SkyLizardGirl

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Posted 14 March 2015 - 04:52 PM

!O_O! Omgz omgz  will there be warped encounter battles and when they finish - they auto warp you by memory where the player is already standing on the overworld??  

 

-This will be ideal for many many other various Zelda quests in the future including sequel ideas past Zelda II evens.* ////


Edited by SkyLizardGirl, 14 March 2015 - 04:52 PM.

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#7 Gégé

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Posted 19 March 2015 - 07:00 PM

Battles phases Zelda II :

Spoiler

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#8 Joelmacool

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Posted 20 March 2015 - 10:59 AM

I see tight spaces! Not a good idea! Looks nice overall.



#9 Limebeer

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Posted 20 March 2015 - 11:37 AM

I see tight spaces! Not a good idea! Looks nice overall.

they are actually very close to the original battle scenes from Zelda II which I think he was going for. But yes, tight spaces are not the funnest to have battle scenes in :P



#10 Gégé

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Posted 20 March 2015 - 11:58 AM

3 screens per battles :).

 

756489zelda2combat.png


Edited by Gégé, 20 March 2015 - 12:20 PM.

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#11 Gégé

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Posted 22 March 2015 - 01:42 PM

Homes Zelda II in progress.

717171zelda161.png

Edited by Gégé, 22 March 2015 - 01:42 PM.


#12 Limebeer

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Posted 22 March 2015 - 04:05 PM

YES! You brought back Error :D



#13 Gégé

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Posted 09 November 2015 - 05:35 AM

Zelda 2 background, update : first try.

Village Ruto :
809838zelda.png

Doors open when talking to NPCs.

Edited by Gégé, 09 November 2015 - 05:39 AM.

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#14 Gégé

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Posted 12 November 2015 - 02:07 PM

Here is a small demonstration video. https://youtu.be/-1xPhNvffII
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#15 SkyLizardGirl

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Posted 12 November 2015 - 03:35 PM

!0~0! EEEpz how did you do this?? is awesomes.* <3 //   

 

i really likes the battle system alots.

This will be a game i will probs be most interested in tryings.*




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