Not a request list, but rather an open forum to toss around those ideas you'd love to see but don't have the time/know-how/gumption to do yourself. And perhaps build off of each other? If you post it here and someone uses the idea in an actual quest, don't get sore about it. You can get crazy if you want, but remember what this little engine is and is not.
Here's a couple to get us started...
1) A Minish Tale: Prologue: Link goes into a room, kills the enemies, breaks the pots, and collects the item. Then he moves a block to open a door and leaves. We've seen this a billion times. Now enters OUR hero- a little Minish. His task? Repair the pots, revive the enemies, restock the room- all before Link shows up again. Think of it as a minigame. As the game progresses, our Minish hero is granted more difficult rooms to restore in harder parts of a given dungeon. Reviving tougher enemies might require more work. Forging new items to tuck away in pots, grass, and in enemies pockets might take time/effort/some sort of collectable.
Now I'm torn by the execution of this idea- do we control a tiny little speck on single screens, or do we expand our view to Minish size, so that each 'room' becomes a dungeon layout of it's own?
2) Paper Zelda: perhaps a new tileset incorporating tiles reminiscent of 2D Link from Link Between Worlds, or the spectacular glass-window artwork from other games. Or maybe a style more like the animation in BoTW history scenes? New effects like Torn Edges, Soggy Edges, Creases and Folds, and the like might come into play. Tape might be a useful item. Use the new tileset to re-invision the 1st Quest, perhaps?
Bonus if you troll us all and make the Candle item that- upon using it for the first time- irrevocably burn the entire overworld (because it's made of PAPER) and cause a perma-death event.
Because that would be hilarious.