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#16 HavoX

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Posted 25 March 2015 - 08:44 AM

I was a bit meh about it (because I want to see what games they plan to make).

 

That's when I heard about THIS.

 

How about that. :D



#17 The Satellite

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Posted 25 March 2015 - 02:51 PM

Don't look too far into that.



#18 HavoX

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Posted 26 March 2015 - 08:38 AM

Oh well, they won't need their help anyway. :shrug:



#19 The Satellite

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Posted 11 April 2015 - 09:18 PM

Random thought I had, a hope, perhaps wishful thinking: They'd mentioned that they'd like to create their own new shared universe, where minor characters in Project Ukulele could end up with their own games in the future.

 

DKC and Goldeneye/Perfect Dark style games, please. :puppyeyes:

 

(and Battletoads I suppose)



#20 HavoX

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Posted 30 April 2015 - 02:54 PM

Introducing... Yooka-Laylee.

 

A Kickstarter campaign for this game is planned tomorrow.


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#21 Ventus

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Posted 30 April 2015 - 02:56 PM

If I had someway to throw money at them on Kickstarter I would throw so much money so we could have some fun games finally.



#22 Beefster

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Posted 30 April 2015 - 03:17 PM

I have only one response to this.

 

shut-up-and-take-my-money.jpg



#23 Ventus

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Posted 30 April 2015 - 03:25 PM

I have only one response to this.

 

shut-up-and-take-my-money.jpg

^My response to everything that interest me


Edited by Ventus, 30 April 2015 - 03:25 PM.

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#24 The Satellite

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Posted 30 April 2015 - 04:33 PM

I was telling someone that the characters needed to be called "Uke and Lele," so this is close enough. I'm very excited for this, and for $15 to back and get a copy of the game, I may just back it.



#25 Avaro

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Posted 30 April 2015 - 04:43 PM

The protagonists look really adorable. Looking forward to it.



#26 Ventus

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Posted 30 April 2015 - 04:44 PM

Here is a small sample of the game I found https://vine.co/v/e7Jip3Igt63 <its from Playtonic Games vine account



#27 Koh

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Posted 30 April 2015 - 06:15 PM

*looking around at stuff* 

*video ends*

 

Their heads work!  Woot woot~

 

The world looks nice and cartoony at least, which means it will age a lot better than anything that tries to look realistic.


Edited by Koh, 30 April 2015 - 06:15 PM.

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#28 The Satellite

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Posted 30 April 2015 - 06:22 PM

Here's a bit more, though no gameplay sound. It's looking gorgeous.


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#29 Koh

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Posted 30 April 2015 - 06:28 PM

I'm glad they're doing multiplatform and PC.  It means sometime down the line, I can actually pick it up and try it out.

 

I think it's totally inexcusable to do multiplatform releases in this day and age, and NOT include the PC.  It's such a big market, it makes no business sense to intentionally skip out on it when making multiple releases.  Yet....some things do just that, like Puyo Puyo Tetris, which I still can't play..........*flips table*

 

Now we need a Startropics spiritual successor, since Nintendo won't give us Startropics 3, even though it played like a more polished NES Zelda.


Edited by Koh, 30 April 2015 - 06:29 PM.


#30 Fabbrizio

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Posted 30 April 2015 - 06:31 PM

*looking around at stuff* 

*video ends*

 

Their heads work!  Woot woot~

 

The world looks nice and cartoony at least, which means it will age a lot better than anything that tries to look realistic.

 

Exactly.

I think the reason I stopped playing new games for a while was because photorealism became the hip, trendy thing to do, to the point that even well-regarded franchises with something resembling integrity decided to inexplicably jump on the bandwagon. It annoyed the hell out of me, because half the time it was wrong for the game. It didn't fit. It was out of place. Dare I say, it was lazy. Why hire actual artists when your game gan just look like real life?

 

One of the biggest aesthetic misconceptions I've seen rearing its ugly head in the last decade is that detail positively correlates to fascination and interest. This couldn't be any more false. If your aesthetic contains too much meaningful detail, your player is going to miss most of it, and in the end it was fruitless. If any detail in your aesthetic is meaningless, then it shouldn't be there - it's a wasted effort that needlessly distracts the player from meaningful detail. No, when it comes to detail, less is generally more.

 

The perfect aesthetic brushes the upper limits of the observer's attention to detail, just as a perfectly mastered track dances with the edge of the tape. Saturate it too heavily, and it becomes unintelligible white noise.

</preachy rant>


Edited by Fabbrizio, 30 April 2015 - 06:34 PM.

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