I don't if there is a script for this, but is it possible to see every screen when you press the map button when you start the game? This is kind of like the one on LTTP when it shows the whole map. I wanna know if this is possible so I could add it for my quest.
3 replies to this topic
#1
Posted 21 October 2016 - 09:57 PM
#2
Posted 22 October 2016 - 07:44 AM
I don't think there is one currently, but it wouldn't be too hard to make. You'd just bake in a for loop that goes through every screen on every relevant Dmap and gives it's map data, this could be put in the init script slot as well for even more practicality.
#3
Posted 22 October 2016 - 02:06 PM
const int OVERWORLD = 1; void ScreenVisited(){ for (int i =0; i<128; i++){ if (Game->GetScreenState(OVERWORLD, i, ST_VISITED)==false){ Game->SetScreenState(OVERWORLD, i, ST_VISITED, true); } } }
Put ScreenVisited(); before while(true){ in global script
Check Dmap Flags " View Overworld Map By Pressing 'Map' "
const int OVERWORLD = 1; Your Overworld Map.
#4
Posted 12 November 2016 - 01:00 PM
It's something that I'm doing with the AutoMap header that I've been designing.
Also tagged with one or more of these keywords: Script, Map, Request, ???, LTTP
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