I've seen people do escape sequences in Zelda classic and was wondering how that was set up
escape sequences in zc
Started by
Nightmeres
, Aug 20 2010 10:09 AM
6 replies to this topic
#1
Posted 20 August 2010 - 10:09 AM
#2
Posted 20 August 2010 - 10:37 AM
You have to either put a time warp on every screen or use a script to make time warps carry over between screens. The time warp usually leads to a screen filled with spikes with a layer of black over it.
#3
Posted 20 August 2010 - 03:40 PM
If you use scripts, you only have to set it up once, and the transition would be smoother. But using time warps takes less expertise to set up.
#4
Posted 20 August 2010 - 03:56 PM
yeah but how would I set it up for like there is a timer for like 10 minutes and your in a huge asteroid
#5
Posted 20 August 2010 - 04:07 PM
If you want a timer that is visible and spans multiple screens, you will need a script. I saw one once on the AGN forums, but it might not still be there.
#6
Posted 20 August 2010 - 04:26 PM
Ok. So this hasn't been tested yet, but I have an idea: You could have cycling combos on a layer and have them cycle to a damage combo. The combos would reset animation when cycled to, but not when changing screens. You could have a similar combo that acts as a timer in one of the corners of each screen.
Never mind. Tried it and failed...
Edited by Pokemonmaster64, 20 August 2010 - 05:05 PM.
#7
Posted 20 August 2010 - 04:40 PM
I think scripting would be easier
Edited by Nightmeres, 20 August 2010 - 04:47 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users