Animated BS Doors (shutters, locked)
#1
Posted 05 October 2020 - 04:07 PM
#2
Posted 05 October 2020 - 08:53 PM
i think have already a script for that in the data base
- Lightwulf and Bagu like this
#3
Posted 06 October 2020 - 01:39 AM
Older quests used combo cycling for this, but with a few limitations. Every time you enter the screen after unlocking the door it will play the full unlock animation again. I know DoR has some doors with animations set up by default, and you can find them starting on combo page 186. Those doors use a single combo for the whole cycling animation, which I don't personally recommend in most cases, opting instead to use one combo per frame of the animation. For something limited like an opening door I don't know if that'd be necessary. But yeah, this method should work just fine and I did a test to confirm NES door sets can indeed do combo cycling. I wonder why I haven't seen any older quests try this.
The more modern approach is to just use a script. I wrote one just for this. The combo setup for animated doors can be a bit tedious to start with but afterwards you can just copy the ffcs.
https://www.purezc.n...=scripts&id=290
- ShadowTiger and Lightwulf like this
#4
Posted 06 October 2020 - 06:12 PM
- Lightwulf and Bagu like this
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users