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Rip overworld map from ROM?


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#1 imagoth2004

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Posted 18 December 2019 - 01:37 AM

I don't know about you guys, but I struggle with Zelda 2. A LOT. However, I decided to challenge myself by using the Z2 Randomizer which also randomizes the map.

 

My memory isn't the best (And I do mean literally, was in a bad accident ages ago) so I often resort to having to write things down on a whiteboard, which doesn't provide enough space when trying to make a big map and warping locations.

 

At most I know how to read the data saved on the cart and how it translates to creating the overworld map, and how the data in that corresponds to which tiles, but was there ever a way to convert that over to a simple .png or .jpg?

 

If not this might be something I'd have to attempt at doing myself.



#2 Timelord

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Posted 25 December 2019 - 07:51 AM

I don't know about you guys, but I struggle with Zelda 2. A LOT. However, I decided to challenge myself by using the Z2 Randomizer which also randomizes the map.

 

My memory isn't the best (And I do mean literally, was in a bad accident ages ago) so I often resort to having to write things down on a whiteboard, which doesn't provide enough space when trying to make a big map and warping locations.

 

At most I know how to read the data saved on the cart and how it translates to creating the overworld map, and how the data in that corresponds to which tiles, but was there ever a way to convert that over to a simple .png or .jpg?

 

If not this might be something I'd have to attempt at doing myself.

 

It's a pain, as the NES ROM uses 8px tiles, but the ZQuest Tile Editor Grabber can read direct from NES ROM files if you want to try that.




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