So as normal, another update has added more of the areas and more weapons to play around with. There is still a way to go before the planned areas are finished, but there is a good 3 hours of content PER RUN available here.
For those wanting some sort of goal, there are 234 or 240 total items to collect (depending on if the item rando is toggled).
But as the quest gets longer, I'm noticing the leveling is getting further behind. I've made a small change to try to balance the rate of leveling up, but it's still easy to reach the level cap. I've also added a special option that plays around with higher levels... but it's kinda raw and needs refining.
If you toggle this higher level cap and the item rando, you won't find any Life, Magic, or Defense increase items.
With the higher level cap, you get another 5 levels of Life, Magic, and Defense. Removing the Increases, you basically get double what the increase items would have given you for Life and Magic, and Armor caps at 60% damage reduction.
While I think having a higher level cap is good, I don't think it should go THIS far. At minimum, I'd remove 2 levels of Armor so you cap at 50% defense (and of course have no armor increase items appear). Life and Magic... not as sure about. And while the solution for another Skill level works, I don't want to add any more levels to that stat, unless they do something like give you charge rings.
Discussion and feedback is encouraged on this higher level cap.
Even with the normal level cap, there are a few other small changes. You can carry up to 9999 unused Exp now. And as you need slightly more exp, there are also slightly more enemies...
And as usual, I am open to ideas for more weapons, including variations of existing ones.
Anyway, I want to get a measure on the current leveling system. So I propose...
The Maximum Level Challenge
The challenge is simple. Try to get to level 29 with the default level cap as quickly as possible. There are three different exp growth rates to choose from in the quest options. Post a screenshot (or upload a playthrough if you wish) with your char at Level 29, the in-quest timer (it's in the passive subscreen at all times), and mention what exp curve you played with. If you want this to be a little less boring than just straight grinding, try to collect 100+ items while doing this.
I'm hoping to get a good average of when players reach the current level cap.
It will also give me an idea how the different exp rates change this average.
If you are insane, you could try this challenge with the higher level cap option toggled. Just... Level 45 will take awhile, even if you go for all 234 / 240 items.
I would suggest against doing this with the Warp Rando set to the higher level, it will just slow you down with the void.
Is there a prize for being the fastest? I mean, you can already suggest items, and as the quest gets closer to finished the option to "load" a character with the character code will be added (codes change every time I sort new weapons into the list or add more character appearance options). And I'm likely to also have a special "player submitted characters" list. In fact, you can post codes for any randomly created / generated chars NOW, and I can start building that list.
Still, I might think of something...
Edited by HeroOfFire, 05 December 2019 - 12:09 PM.