I'm in love with the new Combo Editor, but apparently it can't do everything I wanted it to do.
I had this idea of an ice magic item that freezes things and can turn water combos into ice. For some reason I assumed that since you can set weapon triggers for any combo type, including the water type combos, I could have made it so that the ice magic triggers the water combos and makes them turn into the next combo that would be an ice combo. But the weapon triggers don't seem to work for water combos, and there isn't the possibility to check attributes such as Next, SFX, Visuals etc for the water combo. Weapon triggers and those attributes seem to only work for the Generic combo and the bush/grass style combos. Is there any way around that without resorting to scripts?
I could do it the old fashioned way with secret combo flags but it's not as fluent and easy as it would have been with combos.