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Metroid 3 Tileset and Script Pack

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#1 ywkls

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Posted 08 January 2017 - 03:13 PM

So, in case anybody doesn't know already... I've been working almost exclusively on Metroid things for the past year or so.
 
During that time, I've been mostly relying upon the following tileset- Metroid Prime Tiles
 
As good as that is, there are a lot of things that it is lacking. There are no real sprites for most of the enemies in the game and no scripts to run a standard sideview Metroid quest. So you're stuck either doing a top-down version or putting things together on your own.
 
Since I started working on my games, I've been systematically importing tiles from around the Metroid series and writing scripts to run the engine which you can use to play the game.
 
My intent is to make a comprehensive tileset that will include every enemy and object from the original game and scripts to run them. These will be included with the tileset so that a person could set up a Metroid-style quest with very little effort.
 
So far, the tileset isn't very organized (either in tiles or combos) and that's something that I intend to do before I release it. I may also add in features which haven't been seen in a Metroid game thus far.
 
Anyways, here's the working quest file which includes a playable demo of my current Metroid 3 (ZC Remake). Please note that this quest cannot be beaten at present, but I can go a long way to showing off the engine in general as well as the enemies and tiles.
 
Metroid 3 Tileset
 
All relevant scripts are included in the buffer, save ghost.zh and tango.zh.

 

Currently most wanted tiles are as follows:

 

Zero Suit Samus Sprites

Varia Suit Samus Sprites

Gravity Suit Samus Sprites

 

If anybody would like to contribute, either to the sprites or improving the scripts; please let me know!

 


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#2 ywkls

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Posted 13 January 2017 - 04:57 PM

Added the following tiles to this set-

 

Improved sprites for Samus' ship.

 

Old

 

New

 

Enhanced Botwoon tiles

 

bIIERhM.png

 

Zebes Exploding

 

OF2Ojxq.pngdOOC32l.png

 

Ship Approaching Ceres Station (and Asteroids)

 

mniFTnb.png

 

 

 

Script additions-

 

Did Movie for lowering lava.
Did Movie for sinking Tourian Statues.
Did Movies for approaching Space Colony.
Made it where you are pushed up a bit out of vertical doors to facilitate easy exits.
 
 
Currently in development-
 
Movies of Space Colony explosion, Zebes explosion.
Movie for dropping down pipe.
Movie for walking Chozo.

Edited by ywkls, 13 January 2017 - 04:58 PM.


#3 ywkls

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Posted 18 January 2017 - 11:09 AM

Added the following tiles to the set-
 
Nightmare- facing left (script support to follow)
 
aX1FGDV.pngz5xuCsO.png
 
Updated Ceres Station Hallway Tiles
 
 

Old

 

New

 

Added scripts-

 

Fix for collision bug.

Made Mother Brain (First form) vulnerable to beams.

Made Botwoon use combos instead of tiles, increased size of head and changed to new graphics.

Added Kago (Brain Hive) enemy.



#4 ywkls

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Posted 10 February 2017 - 08:14 PM

Added the following tiles to this set-

 

Chozo Statue Walking

 

fhe13Ql.png

 

Wall-Clinging Space Pirates

 

KIxxvZu.png

 

Map Subscreen Tiles

 

SkvgwDx.pngkJTIKKR.png

 

 

Added support for the following scripts-

 

Made it where bombs open normal doors and Super Missiles open Missile doors.
Fixed bug with moving platform scripts.
Fixed jumping bug with automatic doors.
Created method of having enemies spawn after you get an item.
Made it where ice beam covers the whole enemy.
Script Wall Cling Gray Pirates
Rudimentary map system, with scripts to set it up.
 
 


#5 King Aquamentus

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Posted 10 February 2017 - 08:56 PM

http://www.purezc.ne...e=tiles&id=1307
http://www.purezc.ne...e=tiles&id=1308
http://www.purezc.ne...e=tiles&id=1309

You might wanna take a look at this before proceeding

Edited by King Aquamentus, 10 February 2017 - 09:04 PM.


#6 ywkls

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Posted 10 February 2017 - 09:13 PM

Actually, I've already ripped a large quantity of those tiles into this set. Naturally, you'll have credit for those.

 

I may need to redo some of those; since the quality of the rips in some cases leaves things to be desired.

 

I also don't have a lot of good palette options (In fact, I'd say I don't have any palette options at the moment). I'm not particularly experienced with creating or setting those up.

 

Any further contributions that you might want to make would be appreciated.



#7 King Aquamentus

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Posted 12 February 2017 - 07:26 PM

Actually, I've already ripped a large quantity of those tiles into this set. Naturally, you'll have credit for those.

 

I may need to redo some of those; since the quality of the rips in some cases leaves things to be desired.

 

I also don't have a lot of good palette options (In fact, I'd say I don't have any palette options at the moment). I'm not particularly experienced with creating or setting those up.

 

Any further contributions that you might want to make would be appreciated.

ah. :P

Sadly Maridia gives me quite a bit of trouble even with the techniques and stuff all taken into consideration. I'm sure there's a way, but its next to impossible for me to tell what should go where and in what. :x 

That said, I do sincerely wish you luck on this. You've come a long way ywkls, and it would be sweet to have a proper metroid game pop up out of this


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#8 Reflectionist

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Posted 24 February 2017 - 12:35 PM

Whoa, man. This is looking great! I'll download it and check it out.

Oh, hey... a good place to start with palettes might be that the Gravity Suit is a palette swap of the Varia suit.
Whoa, man. This is looking great! I'll download it and check it out.

Oh, hey... a good place to start with palettes might be that the Gravity Suit is a palette swap of the Varia suit.
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#9 ywkls

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Posted 24 February 2017 - 06:17 PM

Whoa, man. This is looking great! I'll download it and check it out.

Oh, hey... a good place to start with palettes might be that the Gravity Suit is a palette swap of the Varia suit.

Glad you like it. I should note that the shots shown here are only what I've added since I decided to officially make this a tileset.

 

There are a lot of things (enemies, areas, cutscenes) I created before then, that aren't shown here.

 

As for the idea of doing a palette swap for the Gravity Suit, probably the only way I can do that is to have 8-bit tiles because as far as I know, there isn't a way to draw a combo or tile in one palette while having the Screen be another. (You can change it's CSet, however.)



#10 Reflectionist

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Posted 25 February 2017 - 01:52 AM

Oh, oops I meant CSet swapping. Like getting the blue ring.

Played the demo. Pretty solid start for Zc.
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#11 ywkls

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Posted 23 April 2017 - 01:48 PM

It's been a while on this, hasn't it? Well, I have made some progress; though it's mostly been on the scripting front.

 

A thorough list of all the script which this tileset supports will probably be included in the final version, along with setup instructions for them and the various enemies in the quest.

 

Here's the additional scripts now supported since the last update:

 

Added second subscreen.
Added pseudo-map system.
Added scripted conveyors.
Fixed bug with inverse jumper.
Made Zebetites impassable.
Fixed bugs with moving platforms holding you in midair until you jump.
Fixed major bug with health code.
Created heat effect.
Created small round crawler, blue
Did Movie for dropping down pipe.
Scripted the Ninja Space Pirates.
Did Movie for walking Chozo.
Scripted grabber enemies- by Moosh.

 

There have also been a wide variety of tiles added, though picking out which ones would be hard. I hope to have a demo of the whole game up sometime soon.





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