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Ganon sprite animations

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#16 Moosh

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Posted 24 April 2022 - 05:29 PM

I assume the firing rate you spoke of is the "Homing Factor 72"? I also saw the "Sword Beam Defense Off". Btw when I opened your example quest, ZQuest told me that the quest was edited on a higher version of the program. However, I have 2.55 which I thought was the latest version?

Nah, his firing rate is actually hardcoded. A lot of stuff with NES bosses is. The enemy editor stats just affect his movement, if that.

 

The example quest I posted was saved in a nightly build which aren't updated on ZeldaClassic.com. You can find the newest builds on the Official ZC Development Discord sever:

 

https://discord.gg/sCB9QPQZ

 

Otherwise the next numbered alpha release should be compatible whenever that is.



#17 Valerie

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Posted 25 April 2022 - 03:09 PM

Could someone have Ganon be the same difficulty as the regular ZC version, but use the new animations?

#18 Moosh

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Posted 25 April 2022 - 06:50 PM

Could someone have Ganon be the same difficulty as the regular ZC version, but use the new animations?

Enemy defenses are fully customizable as ever. The firing rate thing could be patched in as a setting if there was demand but I personally like him better this way. Oh also ZC Ganon has another quirk: he sometimes doesn't teleport and can be double hit when leaving his stun. BS doesn't do this as far as I'm aware. The NES one does have a stunlock but I believe it's timing based and not completely random. So why ZC makes it random...

¯\_(ツ)_/¯

Only the founder knows.



#19 Deedee

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Posted 27 April 2022 - 02:37 AM

And if Dimi and FireSeraphim get back on it, Hyrule Fantasy also looks promising.

*sigh* I need to get back to that at some point. I'm not completely proud of my contributions, but I still consider that quest my baby.





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