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Supercell storms


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#1 Sans

Sans

    Hey kid wanna buy hot dogs ?

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Posted 07 June 2021 - 07:22 PM

Heya guys i would like to ask a ffc script (or a global script) request. A custom one if you wish :P

I wanted to try something original and somehow a better/evolued version of the lightning script from Oracle version. I called the Supercell Storm.

The function of the script is simple: When the ffc script is placed to a room the effect would be very similar to the Oracle lightning script version except one thing: The wind gust and/or thundershocks would appears in the room. The thundershocks would appears quite randomly. I was thinking that when the thundershocks would strikes there would have a warning titles (or combo) that would appears briefly before disappearing and making the thundershocks strikes from the stormy sky accompagned of the lightning flashing on the screen with the sound effect. The thundershocks would damage the player if he/she is not careful enough. The wind gusts would simply make the player move to backward similar to the Conveyors combos. Also when the ffc is placed the screen would be a little bit dark but not too much making the area more stormy.

The D1 would be the wind gust directions. 0 would be south, 1 would be north, 2 would be east, and 3 would be west.
The D2 would be the time rates of the incoming thundershock. By default it would be something like 5 secs (recommended) times between the previous thundershock and the next one. If the numbers of the time rate is low the thundershocks would be more frequents and then the room would be more dangerous, which can be annoyed for some peoples who doesn't have much patiences with thundershocks and stuffs ^^'
The D3 would be the sound effect of the lightning.
The D4 would be the Supercell storm's power. By default it would be 1 but the more higher the number is the more stronger the storm would be. The speed of the wind gust would be much faster and that would affect the backward movement's speed. Meaning that the more stronger the storm is, the movement's speed would be so fast that it would be litterally impossible to move to the opposite direction of the wind gust while it will be possible to move to the other directions. 0 would simply disable the wind gust and the conveyor type movements effects making it a simple storm like we all knows with the thundershock still active.  
The D5 (optionnal) would be the tiles that would be sometimes shown in the screen and set flying by the winds of the supercell storm all accros the room for making a more convinent effects. It could be simply nothing or certain things such as leafs, rocks, and other stuffs. 0 would simply shows no tiles at all. The tiles will be all overhead and won't damage the player (that would be too much unfair)
The D6 (optionnal) would be the X size of the said tiles. It could be the sizes of a single leaf, a rock, and it could be even a whole house if the size of the tiles is correctly set. 0 would disable the tiles size fonctions
The D7 (optionnal) would be the Y size of the said tiles. It could be the sizes of a single leaf, a rock, and it could be even a whole house if the size of the tiles is correctly set. 0 would disable the tiles size fonctions

I guss that's all :) My idea is not very perfect i'll be honest but hey at least i tried to make an original idea that is neither a puzzle, items, or a enemy script ^^'
 




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