Alright, it's been another two weeks and another two (and a half) dungeons are complete. It's funny: with every new dungeon there are new things that I want to make happen that require me to figuring out more techniques. With that, each dungeon has a natural progression of complexity. I think that is the way it should be. You'll not only be going through Link's journey but also my journey as a quest maker.
I'm pretty confident the dungeons get progressively difficult as well. It's hard for me to judge how tough it to navigate the dungeons since I know the proper route to find the items and kill the boss. Even more so, I'm banking on the fact they nothing is TOO difficult. I never wanted to make a hard quest. I have played some that were too hard near the end and didn't even want to finish them. That's not me. I would rather the player make it through and see all the cool stuff I've put into it.
The next update will let you know that the thing is done. I didn't think it would take this much time but I also didn't think I would get good at making it. Let me know if you would like to be a beta tester and I'll sent it to a few people.
Edited by Lynel Richie, 19 July 2020 - 05:19 PM.