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Ghost Boss


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#1 Weasels

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Posted 28 September 2009 - 09:37 PM

Ok, so I'm not sure how complicated this will be, just hear me out.

A 2x2 tile 2 frame boss ( sorry my uploading is fail right know, but its the ghost under extra pure bosses I think)
-The boss attacks by flying towards link making swooping motions.
-minimal damage, as the boss is one of the early game sort, as in first dungeon

Two forms

1) Boss is tangible, link can attack it directly, link's attacks knock it away, and the boss takes damage.

2) Boss becomes translucent, can still hurt link, but link cant hurt it. The tactic here is to jump over the boss when it flies towards you using the Roc's Feather.

My Idea is to make the damage small given by the boss, but give the boss more health so its a longer fight and you have to think more.
Thank you for reading, I hope there is enough info to do this, if not, contact me and I'll tell you anything you need to know.

-sincerely,
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#2 ZebraStallion

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Posted 28 September 2009 - 09:44 PM

So you want Link to have to hit the ghost, and then have the ghost turn invincible/translucent for a short period of time afterwards?

#3 Weasels

Weasels

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Posted 28 September 2009 - 09:55 PM

OOh I didn't think of that, but that sounds perfect. After link strikes the boss, it turns translucent for like 3-4 seconds


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