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Torch/Lenterns (2.55)


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#1 Sans

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Posted 23 September 2022 - 07:08 PM

Sorry if i ask a question like that but it is, or will be possible to do the light animation (depended of the speed animation) ? i'm curious to know because i'm testing something in 2.55. The dark rooms/lenterns/torch functions especially and so i was wondering if the light radious could be animated as well. I guess i don't have anymore questions.


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#2 Emily

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Posted 23 September 2022 - 07:40 PM

Sorry if i ask a question like that but it is, or will be possible to do the light animation (depended of the speed animation) ? i'm curious to know because i'm testing something in 2.55. The dark rooms/lenterns/torch functions especially and so i was wondering if the light radious could be animated as well. I guess i don't have anymore questions.

with a script you could


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#3 Sans

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Posted 23 September 2022 - 09:30 PM

Dang... i think i'll have to request that in the script request then. Even through i don't have much hope on that theses days anymore.

#4 TheRock

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Posted 24 September 2022 - 08:33 AM

You can make the torch cycle to different sizes. Not sure if you can make it look right though.



#5 Sans

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Posted 24 September 2022 - 02:20 PM

I'm not so sure that it'll be that simple though...

#6 SkyLizardGirl

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Posted 28 September 2022 - 09:02 PM

Stretching torch light length / radius, with the light starting from Link or around Link sounds interesting.



#7 Sans

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Posted 28 September 2022 - 11:57 PM

Well it would make the light length / radius more realistic then the plen immobile light length / radius. But the problem is that i would probably need the right script for that, or someone add the function as well of the speed value of the animations. Well it could work for the cycle combos just fine for the torchs, but not for the lights around the player in case the player gets a lentern item.


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