Alright, detail time.
- Nova Bombs: I take it you've never played the original Star Fox, Joe? It should be an item script that spawns a projectile bomb at the same location as FFC 32 (the Arwing), and moves upward until it reaches a certain Y value, at which point it will explode.
- Animated background: a fullscreen image that moves in a downward direction, and each tile/combo in the image goes back to the top when it reaches the bottom, and continues to move downward. Come to think of it, I could make this myself by slightly editing the starfield script I already made.
- Allies: an FFC that is spawned outside the screen, but moves onto the screen either via the side, or via the bottom, depending on where it was spawned. When it's inside the screen, within a certain area, it will either A - move around randomly, firing LWeapons upward, and after some number of frames, move back out of the screen. B - It stays in one position, and shoots upward, and then moves back off the screen... Yeah, kinda complicated. >_> I really do need ZQuest open to explain it in detail.
- Enemies: This part's worse. FFC that has an enemy attached to it. They are spawned slightly above the screen. They fire some kind of EWeapon downward every... I dunno, 20 frames? Maybe that should be a D variable. While some of these FFCs will just move downward at a slight angle, some will have some sort of complicated movement pattern. Some, when they are spawned, will move downward until it reaches a certain y value, at which point it will start moving in a sort of zigzag pattern downward. Some will move in from the side, and home in on FFC 32 (or Link, they're both at the same location). And some, will move in a sort of circular/figure-8 pattern, and after x frames, will move downward off the screen. Ever played the challenge stages in Galaga? I'm trying to go for something like that, but you can actually get hurt, and it's not quite as fast.
I'm capable of doing most of these scripts myself, but it's an extremely daunting task, I'm sure everyone knows, to have to script an entire shooting system like this one yourself. >_< And to be quite honest, I haven't yet done graphics for enemies, although I'll have a sort of generic enemy fighter done in a bit. The allies' ships are all Arwings, so I've already done all their graphics.
Also, here's the current quest file
. In the area I've given you to move around in, you can... Well, move, shoot, and look at the pretty stars. But it'll give you more of an idea of what I'm talking about when I describe some of these scripts.