Screenshot of the Week 187
#1
Posted 02 December 2007 - 02:56 PM
Link navigating Mystic Woods of the Dammed.
Linkus
Just a regular guest room in a palace.
Shoelace
Welcome to Catarrhini Village
Trimaster001
What will Link find in this secret cave?
And let the voting begin!
#2
Posted 02 December 2007 - 02:59 PM
#3
Posted 02 December 2007 - 02:59 PM
#4
Posted 02 December 2007 - 03:04 PM
#5
Posted 02 December 2007 - 03:08 PM
Edit: Ennonfenom, that really looks like a fight background from Paper Mario, I have to point that out. xD
Edited by gray0x, 02 December 2007 - 03:09 PM.
#6
Posted 02 December 2007 - 03:09 PM
ennonfenom has astounding new living graphics... but it's like a flat painting! I don't know wher can Link go and where not... It's really like Link were hanging on a painting... Might be, this is too good for ZC?
Linkus has a wonderful SNES-ish NZTS interior. It's a pity that I got used to this kind of SNES-ishness, so it doesn't amaze me as much now.
Shoelace... well, I voted here, but I don't really know why. Maybe because the palette and overall feeling is somehow so full... despite that the ground is almost empty (lots of walkable space) and that I already saw the houses and we see now only little part of the transparent water. The tall grass seems new, I'd like to see it in animation with those coloured dots over it.
Trimaster: I don't know what to say... Every of my planned comments are either seem rude or makes me Captain Obvious.
#7
Posted 02 December 2007 - 03:10 PM
I thought we got to see Link's face this week Shoelace?
#8
Posted 02 December 2007 - 03:19 PM
that shot is beatiful, good use of details.
Linkus:
Also nice but i miss the Zelda house feling of it.
Trimaster001:
Very nice shot, but is someone living down there?
Shoelace gets my vote.
#9
Posted 02 December 2007 - 03:27 PM
Ennonfenom, that really looks like a fight background from Paper Mario, I have to point that out. xD
ennonfenom has astounding new living graphics... but it's like a flat painting! I don't know wher can Link go and where not... It's really like Link were hanging on a painting... Might be, this is too good for ZC?
Yes its a little flat, I am still working on that Too good for zc? No its in 8bit mode is all
#10
Posted 02 December 2007 - 03:51 PM
He demstrats how a normal cave can look great and where can i get those rats
#11
Posted 02 December 2007 - 03:58 PM
Let's see here, where to start...
ennon--Way too busy, and too much outline. And this is in 8-bit mode? Tell me, is it all composed of browns and greens? Put some other colors into it! Also, check my palette below yours--you'll be surprised that it's mainly composed of low-contrast colors and uses a purple fadeout into black in order to conserve color space, and yet I didn't use all 48 level colors. Also, it'd be best to separate grass greens with foliage greens, and make them different hues of green; that way, if you want red foliage with purple grass, you don't need to make entirely new tiles with the palette just to reflect that; not to mention, you need to find the light source for those trees in the background and keep that accurate. Finally, lighten up the clouds--they don't need an outline, since they're puffy and white and mix into the background. In short, you've got a long way to go, so keep practicing!
Me--Can do better. Needs... Bookcases, dressers, wardrobes--more furniture!
Shoelace--I have to admit, it's a little too dark. It's like someone took a bite out of the sun. A few contrast fixes needs to done as well--I can barely tell that the default grass is detailed, thus creating unnecessary color use for something very hard to notice the detail. Make note: Detail is something to clearly see, not to squint at in order to do so.
TM001--It's dark, but you're in a cave, so of course it will be. Oh, and you'll have to adjust the Level Csets if you want to get rid of those bad blues from the transparency--They're being used from Cset 4.
(I think I'm starting to catch NoeL's "graphics jerk" virus...)
#12
Posted 02 December 2007 - 04:25 PM
ennon--Way too busy, and too much outline. And this is in 8-bit mode? Tell me, is it all composed of browns and greens? Put some other colors into it! Also, check my palette below yours--you'll be surprised that it's mainly composed of low-contrast colors and uses a purple fadeout into black in order to conserve color space, and yet I didn't use all 48 level colors. Also, it'd be best to separate grass greens with foliage greens, and make them different hues of green; that way, if you want red foliage with purple grass, you don't need to make entirely new tiles with the palette just to reflect that; not to mention, you need to find the light source for those trees in the background and keep that accurate. Finally, lighten up the clouds--they don't need an outline, since they're puffy and white and mix into the background. In short, you've got a long way to go, so keep practicing!
Yeah it is quite busy, And yeah it is 8bit mode. browns and greens, yes it is, I am not so great with palettes soo..Thats something I need to work on. Um the clouds have no outline, I guess I made the last gray highlight too dark so I will lighten it up..But I will keep working on improving my graphics and prospectives
#13
Posted 02 December 2007 - 04:32 PM
#14
Posted 02 December 2007 - 04:34 PM
And, you know, I don't know why I didn't show Link's face yet. I will have to show it next time, I promise. lol.
#15
Posted 02 December 2007 - 04:46 PM
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