Screenshot of the Week 294
#1
Posted 25 July 2010 - 10:09 PM
Remind me to check if the locals see an "oasis" as a raging river of fire.
Migokalle
Where did all the enemies go you ask? I think I killed them...
Moo2wo
Dawnlight
Link is waiting for Screenshot of the Week to start
#2
Posted 25 July 2010 - 10:16 PM
#3
Posted 25 July 2010 - 10:28 PM
#4
Posted 25 July 2010 - 10:29 PM
Migokalle: It's an awesome shot, but its soo dark, it's hard to tell what on earth would be going on there. I would HATE to play on that screen.
Moo2woo: Another great shot, but it just didn't scream to me.
Dawnlight: We all were Link, and now that it has, I'm sorry to say, but your villa isn't the best .
Edited by Koh, 25 July 2010 - 10:29 PM.
#5
Posted 25 July 2010 - 10:30 PM
#6
Posted 25 July 2010 - 11:34 PM
Alestance - 7/10
It's certainly a very unique and interesting setting, and the choices of tiles are very good. One drawback is that I find the rightmost sand at the foot of the cliff to be an awkward transition. And for the sake of realism, the bush closest to the center of the screen and the cacti seem dangerously close to the lava, as they are living quite on the edge there. Lava has a powerful effect on killing life, and thus should keep the plantlife at a distance from it.
Migokalle - 8/10
The detail is very good, no doubt. Top of the line. The main problem is that your talent is often difficult to see, because the shading is a bit too dark. I can barely locate our protagonist too. Any improvements would at best be very subtle ones.
Moo2wo - 8/10
With respect to the ground and the tree distribution, it's a very good screen. Your elevations are also very nice. The only drawback I can find is just that it isn't the most interesting screen. It is certainly a great overworld screen to have in any quest.
Dawnlight - 8/10
Ground details are very good, and tree placement certainly works well. I also love the stepping stones at the entrance, as that is a nice extra touch.
You guys make it hard for me to decide, but that is a good problem to have. If I had to rate to the nearest tenth, I would go with Moo2wo, as it barely has an edge over the others for me.
#7
Posted 26 July 2010 - 04:56 PM
Migokalle:
This could be a nice screen, but the shadowing is so strong that I can't even see most of it. This might work fine within the game, but to our unadjusted eyes it makes a bad screenshot because it's very, very difficult to make anything out.
Moo2wo:
I still don't like shadow-dappled screens for screenshots, but this is a lot easier to see. However, I don't like the labyrinth entrance. The rest of the screen has a bunch of nice, modern-looking (if overused) tiles, and a good palette, but the labyrinth entrance detracts from the look because it looks downright archaic and dated in style.
Dawnlight:
A simple but well-designed screen with a great-looking, well-laid subscreen. Nice tiles, likable palette. The one problem is that it's empty. No enemies, nothing but a house and its yard. But it's easier to imagine myself playing this game, and all the other screenshots this week are pretty empty too... so my vote goes to this shot.
#9
Posted 26 July 2010 - 06:15 PM
Well, anyway, I think I'm gonna vote for Moo2wo. Nice work on those mountains!
#10
Posted 26 July 2010 - 09:11 PM
#11
Posted 27 July 2010 - 02:37 PM
Other ones were good too
#12
Posted 27 July 2010 - 05:17 PM
Migokalle- Great screen, but very dark, and somewhat depressing.
Moo2wo- Nice screen, used some color variation, but not much... That red rupee is a nice touch, but that's about it on my opinion.
Dawnlight- Screen is well-designed, but doesn't have very much detail (trees are all one color, etc). Nothing really stands out to catch a player's attention. It's a great screen, but not enough to get my vote.
#13
Posted 27 July 2010 - 08:34 PM
Migokalle - this is where detail is overkill, tone it down
Moo2two - perfect balance of detail, structure and balance, voted.
dawnlight - a bit bare
#14
Posted 27 July 2010 - 08:59 PM
#15
Posted 27 July 2010 - 09:01 PM
Migokalle: A nice screen, but the shadows are too thick in my opinion. I can hardly see things because the palette is so dark...
Moo2wo: Love the gray washed out palette. The shadows and Tail Cave lock block add to the scene.
Dawnlight: This would be great for the first screen of a quest or a town screen, but is hard for me to rate because it feels both active and plain at the same time...hard to explain.
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