I need a way to make Link drop from the ceiling if he warps in. I could have sworn there was a way to do it without scripting, but I don't see any screen data setting that does it.
The only way I can think of is to make a duplicate screen with the "spawn from ceiling" script which direct-warps you to the real screen when you land... Or I could forgo the duplicate screen by checking if Link is on the return point and setting his Z if so.
It's not like I'm afraid of writing code. I just don't want to write code if I don't have to (for instance, I realized to make save points heal, I could simply give them an inherent flag for the fairy ring). For me, it tends to be a massive distraction from actually making maps.