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Zols in early dungeons, Gels in later dungeons.


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#1 Mlvluu

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Posted 03 June 2019 - 01:47 PM

Zols are the basic RPG slime enemy of Zelda; If you hit them, they split into smaller versions of themselves. However, if you manage to kill them in one hit, they won't split and can drop loot, and by the time you have a better sword, their gimmick won't matter. Gels, which are what Zols split into, die in one hit, but don't drop anything and are faster than Zols, and even Zols themselves would die in one hit by the time you reached the second half of the game (unless you forgot to get a stronger sword), which is why I believe that Gels are better suited for later dungeons than Zols. Does this make sense?


Edited by Mlvluu, 04 June 2019 - 10:56 AM.

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#2 TheBlueTophat

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Posted 04 June 2019 - 02:56 AM

no. gels are weaker than zols, and are simpler conceptually than zols, so they should go earlier in the game rather than later.


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#3 Mlvluu

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Posted 04 June 2019 - 10:58 AM

no. gels are weaker than zols, and are simpler conceptually than zols, so they should go earlier in the game rather than later.

By the time you reached the later dungeons, you would likely have a stronger sword, which means that Zols would die in one hit instead of splitting, just like Gels, plus they're slower and drop items when killed.


Edited by Mlvluu, 04 June 2019 - 11:10 AM.


#4 ShadowTiger

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Posted 04 June 2019 - 12:08 PM

Gels are faster, but hit less hard.  They drop no loot unless instructed by ZQuest to do so.

 

But there's also nothing to stop us from creating new varieties of Gels and Zols to suit our purposes at this point, now that we have an enemy editor worth its salt.

 

I get your argument though.  It's interesting to think about.


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#5 Twilight Knight

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Posted 04 June 2019 - 03:53 PM

Interesting thought for sure, one I never considered.

 

I think ShadowTiger makes valid points here, the gels are still weaker, though faster.

 

One solution would be to make the Zols "Split On Death" instead of "Split On Hit", you can change that in the enemy editor. Another would be to make different variations of the Zol's, some which are stronger. Then they would still retain this unique defense of dying immediately when the damage exceeds their HP. I would honestly like the latter solution better.


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#6 ShadowTiger

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Posted 05 June 2019 - 09:57 AM

Oh wow. You're right. I just opened up ZQuest to check to see what the current Zol behavior is, and lo and behold indeed, it's split on hit! How did I not remember that?

I can see interesting puzzles being made with Zols, and the unique weapons that are required to defeat them. The obvious puzzle is that a new variety of Zol would split into a single Gel that seems to be immune to all of your current weapons, and then reforms back into that same Zol. You have to get the dungeon item (A candle or a hammer, or whatever.) to defeat the Zol because the Gel is invincible.

... or invisible. Wow. Imagine a Zol splitting into an enemy that has no sprite at all and reforming back into that Zol? Freaky.

Enemy editors are the best, aren't they. <3
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#7 Twilight Knight

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Posted 05 June 2019 - 12:18 PM

Now those are some good ideas right there!

How about Zols splitting into Zols? You could make this effect that it splits several times as well, like the slimes in Minecraft.


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#8 Dark Ice Dragon

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Posted 05 June 2019 - 01:09 PM

Now those are some good ideas right there!

How about Zols splitting into Zols? You could make this effect that it splits several times as well, like the slimes in Minecraft.

 

In this case,  you may use the Zol that split in more Zols as boss of level 1 and the Gels in any other dungeon, but  exist a way for put a limit at the time it may split ?



#9 ShadowTiger

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Posted 05 June 2019 - 02:13 PM

Right. I'll bet there have been quests that have done that; they introduce some kind of gimmick where you see a regular Zol, but they split into something crazy and often unmanageable. Like those Zols that split into the very same identical Zols, rather than a Zol that splits into nothing and just dies.

I wonder what the "Kill All Enemies" item will do to those beings.

Regardless, having an enemy be split into one or more beings is a great opportunity to feature multiple varieties of enemies. If they all stem from the same Zol, you can basically "randomize" the kinds of enemies they'll burst into. Maybe you hit a black Zol and a red fire Gel pops out, or a blue lightning Gel appears. Who knows. It's just a bucket of fun.
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#10 ZoriaRPG

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Posted 13 June 2019 - 11:03 AM

If you prefer Zol movement, make a non-splitting version with lower HP to use as a L0 enemy.




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