Anyone want to help me with improving that last screen? I think I may have killed osm with it >_<
The project routinely dies and comes to life, so it's hardly anything to worry about. It's been more dead than alive the last year anyway.
As for the screen itself, I honestly don't know what's going on with the heights, but most screens in Misery Ruins are some kind of height disaster, so this is hardly the biggest offender. Basically, the lower walls are 2 tiles high, then you go up a 1-tile-high step, and now you've got walls that are again 2 tiles high. I get that the square-pile blocks on each side are acting like a divider for the transition, but I can't figure from their perspective how they're actually positioned in the scene, and the surrounding brick ceiling doesn't show a height change to match the walls either.
Otherwise, there's nothing wrong with an "end of the line" screen. The dungeon has to narrow down at some point, it's only level 3 after all, and some of the path options were getting rather extreme.