Jump to content

Photo

IDEA: Some sort of Zelda/Metroidvania-lite designed for racing


  • Please log in to reply
4 replies to this topic

#1 Beefster

Beefster

    Human Being

  • Members
  • Real Name:Justin
  • Location:Colorado

Posted 27 June 2019 - 10:31 PM

Ever since randomizer races started getting big, I've been brewing this idea of a game that is built for racing, including a randomizer mode (but not totally procedurally generated). It would be designed to be beaten casually in under an hour, but somehow also encourage back to back replays.

 

Thoughts? Ideas? Would you play it?


  • coolgamer012345 likes this

#2 Avaro

Avaro

    o_o

  • Members
  • Real Name:Robin
  • Location:Germany

Posted 29 June 2019 - 12:44 PM

There's some ZC quests that fit, like Yuurand or some of HoF's better randomizers. I'm not a fan of races like this because it takes long to beat.


Edited by Avataro, 29 June 2019 - 12:44 PM.


#3 HeroOfFire

HeroOfFire

    Doyen(ne)

  • Members

Posted 30 June 2019 - 12:27 PM

Looking at existing randomizers, and what you are asking for, I feel something similar to the Symphony of the Night Randomizer would be fun.

 

To explain, it shuffles relics, which grant abilities that unlock more areas to explore. These relics are only shuffled into specific locations, meaning for progression, you only need to check specific locations. There are still "dud" relics to find, but this removes the scavenger hunt that causes such a wide range of times in randos like Link to the Past.

 

Ideally, the game would have a map with multiple different paths (some shortcuts) that unlock depending on the progression items found. So while players could learn where they need to check, the order places unlock could vary from run to run.

 

The other appeal of the SotN rando comes from the rest of the game. There are hundreds of weapons and other gear in the base game, and the rando leads to finding and adapting to different combat each run, based on where things appear. This also adds a potential risk vs reward system... do you explore the optional areas to maybe find a better weapon?

 

I think Yuurand does the opening map design well, and I've done randos with huge numbers of weapons to try out. Something that combines the two designs might be what you are looking for.


  • ShadowTiger likes this

#4 Nicholas Steel

Nicholas Steel

    Hero of Time

  • Members
  • Location:Australia

Posted 30 June 2019 - 10:28 PM

I believe the SOTN randomizer also randomizes the enemy loot table, so you can't predictably go straight to the dude that drops the best weapon and farm for it, since he likely no longer drops that weapon!



#5 ShadowTiger

ShadowTiger

    The Doctor Is In

  • Members

Posted 15 July 2019 - 10:01 AM

Y'all probably know about this already, but in one of the slightly more recent Games Done Quick charities there was a competing ALTTP and Super Metroid randomizer, where the items of the other game appeared in the opposing game, and getting it in one would have you gain that item in the other game.

 

For example, Samus might find the Mirror Shield in the Wrecked Ship area, and if you get that, Link would get the Mirror Shield in ALTTP.  Link might get the Charge Beam in the Turtle Dungeon, and Samus would then gain the Charge Beam.   It's a pretty crazy concept and it boggles my mind that someone created that system.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users