lol nah wont let me post the link here. ill keep digging until i get it right
here you go
Edited by Binx, 25 July 2019 - 03:10 PM.
Posted 25 July 2019 - 03:09 PM
lol nah wont let me post the link here. ill keep digging until i get it right
Edited by Binx, 25 July 2019 - 03:10 PM.
Posted 25 July 2019 - 05:08 PM
Posted 25 July 2019 - 05:08 PM
[CLAIM]
Posted 25 July 2019 - 06:03 PM
Done:
Quest: https://drive.google...b3XBb-30dD0bgf1
Greenhaven now has a shop, temporary as it is.
I forgot we were using the settings for "flames in rooms with guys" and "guys appear in puff of smoke," so I had to do some work-arounds to cover those up.
Posted 26 July 2019 - 03:22 AM
[Claim]
Posted 26 July 2019 - 05:50 PM
https://drive.google...tA4KVsoU8X7tyL4
Added Goriya TF
Added wall jumping
Fixed bugs.
Posted 26 July 2019 - 06:06 PM
[CLAIM]
Posted 27 July 2019 - 12:44 AM
Done:
Quest: https://drive.google...dNhlcqJQCSyjPHG
Green Garden is in!
Required a fair bit more custom tiles and combos than expected.
Also fixed waterfalls in pits on screens 2D and 4C from blocking the Hookshot.
This place might be wrapping up soon. I've basically had it to myself ever since I started it about 10 months ago, and just recently came up with ideas for completing it. But naturally I knew all I had to do was plan it 5 screens ahead, then other people would finally start making claims. Works every time
Point being, I've spent a bit of time thinking about what all it should encompass. The original idea here is that it's somewhat of a refuge for what used to be an overworld community that was driven underground by enemy activity, so they holed up inside an old dungeon and tried to make it a functional town with all the community essentials, despite some locational hazards still lingering. So far we've got a very well protected entrance, a shop, a fairy pond, a trade quest, a special item, a community elder, a whole lot of people, some storage chambers, and now a garden capable of sustaining the community. The only further plans I had were a screen or two dedicated to personal areas like a communal bedroom/kitchen or something to that extent (there are bed and other such tiles available in the combo list currently near the end of page 29). Obviously it's open to everybody, but that's the last point of consideration I have to offer. Beyond that, all essentials should be covered.
Posted 27 July 2019 - 06:11 AM
[Claim]
Posted 27 July 2019 - 12:41 PM
Edited by ChrisHunter64, 27 July 2019 - 12:42 PM.
Posted 28 July 2019 - 08:19 AM
Map 23, Screen 6B
Download link: https://drive.google...1xegrxjcNHJLE6m
Additions:
Posted 28 July 2019 - 12:14 PM
[Claim]
Posted 29 July 2019 - 01:39 AM
[DONE]
https://drive.google...3Lth3FiIEExjYnq
And with that, I believe Greenhaven is now officially complete! Of course, strings still need to be set/created for all the poor NPCs that don't have anything to say currently, and there's still a side warp going west near the bottom left of the place. That also begs the question, is visiting Greenhaven even required? I thought you needed to go through here with the shortshot in order to progress onwards to level 6, but you can just swim to the other entrance, and said other entrance leads nowhere but to the prior mentioned side warp.
Posted 29 July 2019 - 04:16 AM
Posted 29 July 2019 - 05:37 PM
...Yeah, further bloating Level 2.
The way I see it, ideally the Maze Path would be given the screen above, and the leftmost bit of the dungeon would show off Minimentus for the first time. There should maybe be a Minimentus transform up here as well to get the tree one left and one down of this screen, in case you didn't already get the candle.
http://www.mediafire...m2-s2F.qst/file
A few other things about level 2:
Either I'm dumb, or 5C and 5D have some kind of impossible puzzle going on, where for both you need to start at the higher bit and also can't reach the higher bit without going from the other screen.
Puzzle on 69 is broken; that leftmost block can just be pushed to the left.
I'm having trouble not getting hit by the horizontal FFC shooter in 79. Again, could be my own Lack of skill.
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