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Need testers for Dreams of Yesterday 2013.


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#991 Lordkronos

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Posted 10 October 2019 - 04:36 PM

Those might be D's, .. as in "Down"

So that's:

D U R R D U R R U R R
O P I I O P I I P I I
W _ G G W _ G G _ G G
N _ H H N _ H H _ H H
_ _ T T _ _ T T _ T T


Down
Up
right
Right
Down
Up
Right
Right
Up
Right
Right

I'm tracing it in ZQuest right now. Gimme a moment...

Nice Thanks for The Explanation :D



#992 ShadowTiger

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Posted 10 October 2019 - 04:43 PM

Actually, there was a REALLY weird freakin' bug in that String in ZQuest that displayed the path. There was some kind of odd hidden character that turned the first U into an 0 somehow. If I delete the character in front of the 0, it turns into a U again without me touching it. ... but ... I don't think that's how String Control codes work. :blink: That's freaky, yo. So I changed it to a dash. That worked.

So it's U
U R R D
U R R U
R R

Most of those Maze Path rooms are actual maze maths and have a real solution, (Up Right Up Left, etc.) but those lead to the wrong places and might still play secret sound effects that make you think you've advanced to the right area. It's awful like that. The Tokay's hint is really necessary.
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#993 Saffith

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Posted 10 October 2019 - 05:18 PM

There's nothing weird happening there; there's just no space between the U and the g above it.
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#994 Lordkronos

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Posted 10 October 2019 - 05:28 PM

Is This Room Even Possible :D

 

zc-screen00058.png



#995 ShadowTiger

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Posted 10 October 2019 - 05:37 PM

There's nothing weird happening there; there's just no space between the U and the g above it.

... ... ... #JustFontProblems

Saffith, you mad genius you. :P I thought as much. Still funny though.
 

Is This Room Even Possible :D
 
zc-screen00058.png

Remember how you used your Hammer in Enigma?

... ... or axe, whatever.
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#996 Lordkronos

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Posted 10 October 2019 - 06:17 PM

Oh The Good old Destroy a Block Trick Nice Thanks :D


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#997 Lordkronos

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Posted 10 October 2019 - 07:40 PM

Here is a New Buck the Blocks are Walkable :D

 

zc-screen00058.png



#998 ShadowTiger

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Posted 10 October 2019 - 07:52 PM

If you look really close, those blocks might be flashing or sparkling a bit. Something like that. Those are supposed to be walkable. They always have been, for some reason.

EDIT: Also, look at the inside of the blocks. They look slightly rounder than other blocks. I did that all over the quest. Blocks that you can interact with in some way have those rounded inside edges too.
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#999 Lordkronos

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Posted 10 October 2019 - 08:40 PM

Oh Ok :D



#1000 ShadowTiger

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Posted 12 October 2019 - 05:12 PM

So how was the final fight? :D

#1001 Lordkronos

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Posted 12 October 2019 - 05:44 PM

So how was the final fight? :D

Im Stuck curently at the Curupted Deku Tree But i came not to Play today i was a Member of the Yuurace Tournement so i Had Played this :D

 

for a Short Explaining i Think the Only Way is trough the Invisible Wall in the South but its blocking by Spikes so I think i need a South Switch :D



#1002 ShadowTiger

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Posted 12 October 2019 - 07:36 PM

I never really closed off any routes - Just kept them open or opened even more routes.

One tip I can offer is to look for dive spots.

#1003 Lordkronos

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Posted 12 October 2019 - 08:23 PM

I never really closed off any routes - Just kept them open or opened even more routes.

One tip I can offer is to look for dive spots.

Oh i never Thought on Diving in this Dungeon Thanks for the Hint :D



#1004 SofaKing

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Posted 12 October 2019 - 11:16 PM

Diving is absolutely crucial in the Corrupted Deku Tree.   Again, some of the spots where you need to do it are VERY hard to spot, but, if you look at all the water really carefully, the hints are there.  It's a fun level once you figure it out. 


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#1005 ShadowTiger

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Posted 13 October 2019 - 05:10 AM

Yep. Pretty much. ^

The dive spots are animated at a different clip than the regular water around it, so look for that.

Also, to find the boss key:
Spoiler

Do note that that's the last of the "boss re-fights" so make sure you have all the other ones done first.
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