Fire Breathing Enemy
#16
Posted 14 August 2013 - 01:57 PM
#17
Posted 14 August 2013 - 02:02 PM
It'll screw with the animation to set it to 4 frame, I think, but it won't fire with 2 frame animation.
#18
Posted 14 August 2013 - 02:04 PM
#19
Posted 14 August 2013 - 02:04 PM
Nope, that was the first thing I checked.
#20
Posted 14 August 2013 - 03:31 PM
Oh well that's kind of weird, it should have it. Anyway, I hope it works now!
#21
Posted 14 August 2013 - 10:15 PM
#22
Posted 14 August 2013 - 10:23 PM
try setting it to 4 frame 4 dir + firing
Did you try this? Also make sure to give "Flame" under items/misc, an animation tile. So it doesn't appear blank.
#23
Posted 14 August 2013 - 10:23 PM
Like I said, it's your E. Animation that's the problem.
#24
Posted 14 August 2013 - 10:26 PM
Actually, the animation has nothing to do with its firing behavior. The animation just tells the game if it'll use separate sprites for firing. Case in point, Death Knight. It fires, but only uses 4 frame 4 direction animation, because it doesn't use a separate animation for firing.
#25
Posted 14 August 2013 - 10:29 PM
Ok, maybe it's something to do with the shot type on the second page, then? Cuz otherwise, everything on the page there looks good.
#26
Posted 14 August 2013 - 11:08 PM
Ok, new problem, the enemy is now breathing fire which is good, but it's only upwards. And it's only over one row of tiles, so it's breathing far enough.
#27
Posted 14 August 2013 - 11:29 PM
Ok, well, what did you change?
#28
Posted 14 August 2013 - 11:53 PM
E.Anim is set to "4-frame 4-direction flame"
#29
Posted 14 August 2013 - 11:57 PM
Ok, new problem, the enemy is now breathing fire which is good, but it's only upwards. And it's only over one row of tiles, so it's breathing far enough.
Go to edit the enemy editor, and click the Data 2 tab then change the shot type to "Breath"
#30
Posted 15 August 2013 - 08:01 AM
It's already been set to Shot type "Breath." So, I'm not sure if that was the problem.
Also tagged with one or more of these keywords: fire, breathing, enemy, boss, flames, shoot, shooter, sprites, gleeok, gohma
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